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Kola Kracher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #37 | 2.776 | 2.905 |
Grafik | #40 | 2.958 | 3.095 |
Umsetzung des Themas | #49 | 2.594 | 2.714 |
Gesamtwertung | #52 | 2.412 | 2.524 |
Innovation | #53 | 2.275 | 2.381 |
Atmosphäre | #53 | 2.457 | 2.571 |
Gameplay | #54 | 2.230 | 2.333 |
Polish | #55 | 2.002 | 2.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
the wallclimb mechanic is interesting :D
Witziges Spiel, ich bin leider beim jumpen oft hängen geblieben.
Wir auch :D
Schön das du es trotzdem witzig findest!
Really like the dream/awale world concept of this and the music and art is great! The controls could be more polished and I wasn't sure if it's intentional for the player to be able to stick to the walls while jumping.
Thank you for your kind feedback. It was only half-intentional that you get stuck on the walls. Our schedule wasn't optimal and we couldn't test the level enough to fix it. :(
I love the sound! And the pitching of the sound while getting tired.
The jumping sequence is a bit tricky.
I liked the sound pitch when getting tired, gives a nice feel for the game state
The character seems a pretty sticky tho ༼ ༎ຶ ෴ ༎ຶ༽
Thanks for your feedback. I hope i have fixed the sticky bug with the latest Version :)
The music is amazing, pitching it when you get sleepy is a nice idea ! :D
The soundeffects are hilarious! I really had some trouble understanding all the different pickups and when the cigarettes spawn to be honest :D
The character sprites are pretty cool though!
Glad you liked the sounds and the character :) Amadeus Reger was responsible for the creation of the sounds. The cigarette and the sword only appear in the nightmare world, because the enemies only attack you there.
Ah thats an interesting concept and now also makes a lot more sense why i could just evade them when i am awake :D
An interesting platformer, I do not quite understand why you would want to stay awake when asleep is where you find the over powered fireball cigarettes. I can definetly see what you were going for with this game and graphically it is super good looking! Well done!
Thanks for your nice feedback. The motivation to stay awake should be that you are not attacked and that the score is not counted down. But the balancing has unfortunately suffered a bit due to time issues. Was our first jam and we are still working on the effective time splitting :)