Yeah, I think one of the other posts mentioned giving and taking away the princess from the evil mage so that he could “have her hand”, but not keep it. Could possibly lead to a more peaceful route combined with being able to leave the castle after being given another command, but then you would have to plan for every possible route and variant that the player could make, and it would get messy fast. I feel like multiple solutions leading to the same outcome would be the better approach to avoid the headaches, but I’m not the dev, so I can’t say much. If this is gonna be a full thing, you would already have enough on your plate with attempting to cover every solution and action, and (ironically) making them immune to loopholes. adding more routes would probably only make that worse. Feel free if you’re up to it though, I’m not your boss lol.
Lols0827
Recent community posts
well the door puzzle doesn’t have the “don’t attempt to harm the king” curse in play, so I think it’s fine that you can use him as a battering ram. I do wish you could beat the robed man to death with the inscription though. It looks heavy enough to hurt/kill him, and we don’t have a contract forced on us yet, so nothing’s stopping us. I found out you can try with the sword before you officially “take” it, but the curse still denies you from harming the king with it, and then it drops on the ground. You’d think hitting him with the stone tablet would’ve been accounted for, considering the game prevents you from attacking with the sword before you take it, but I guess it just slipped the dev’s mind. The simplest fix would probably just be either make it immovable until you get the sword (like the other weird objects), or to just make Dalion just say “Why?”, because there’s like no reason for him to harm the man at that point.
I’m not TRYING to harm the king, I’m just giving the sword to him. Violently.
I’M not harming him, the sword is!
I didn’t TRY to harm the king, his skull just happened to break open when I used him as a weapon to hit this giant stone engraving!
I didn’t harm him, I just gave him a rat that happened to have several diseases!
Etc.
Sadly, there are too many semantics to reasonably account for when making a game like this. :(
Came here from the recent Icely Puzzles video, good game, amazing concept, could definitely be expanded to a full on game given time (and probably a lot of effort too, making sure all interpretations are accounted for). Having to do some rules lawyering shenanigans is very fun as a gameplay mechanic, especially with the “sets of options” style of choose your own adventure. There was only one case where I was disappointed because I thought up a solution that was unaccounted for, but looking at the comments, there’s definitely a lot more ways you could interpret things. I was upset that the solution in the kitchen didn’t involve what the king said about “You may not leave the castle until another command is given”, combined with attempting to pick him up making him yell “DON’T TOUCH ME!”, which would count as a command and allow you to leave.
(Edit: adding on to this, it doesn’t specify WHO has to give the command. You could theoretically command yourself, or maybe annoy the princess some more for it. That one line is glossed over completely, but there’s definitely some shenanigans to be had.)
(Edit 2: alternatively, just pick up the stone engraving in the tower, and bash the old man in the head before even touching the sword! Problem solved! (Game dev wise, it would probably just be a “Why the hell would I do that?” Moment.)