Came here from the recent Icely Puzzles video, good game, amazing concept, could definitely be expanded to a full on game given time (and probably a lot of effort too, making sure all interpretations are accounted for). Having to do some rules lawyering shenanigans is very fun as a gameplay mechanic, especially with the “sets of options” style of choose your own adventure. There was only one case where I was disappointed because I thought up a solution that was unaccounted for, but looking at the comments, there’s definitely a lot more ways you could interpret things. I was upset that the solution in the kitchen didn’t involve what the king said about “You may not leave the castle until another command is given”, combined with attempting to pick him up making him yell “DON’T TOUCH ME!”, which would count as a command and allow you to leave.
(Edit: adding on to this, it doesn’t specify WHO has to give the command. You could theoretically command yourself, or maybe annoy the princess some more for it. That one line is glossed over completely, but there’s definitely some shenanigans to be had.)
(Edit 2: alternatively, just pick up the stone engraving in the tower, and bash the old man in the head before even touching the sword! Problem solved! (Game dev wise, it would probably just be a “Why the hell would I do that?” Moment.)