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Yeah, I think one of the other posts mentioned giving and taking away the princess from the evil mage so that he could “have her hand”, but not keep it. Could possibly lead to a more peaceful route combined with being able to leave the castle after being given another command, but then you would have to plan for every possible route and variant that the player could make, and it would get messy fast. I feel like multiple solutions leading to the same outcome would be the better approach to avoid the headaches, but I’m not the dev, so I can’t say much. If this is gonna be a full thing, you would already have enough on your plate with attempting to cover every solution and action, and (ironically) making them immune to loopholes. adding more routes would probably only make that worse. Feel free if you’re up to it though, I’m not your boss lol.