I’m not TRYING to harm the king, I’m just giving the sword to him. Violently.
I’M not harming him, the sword is!
I didn’t TRY to harm the king, his skull just happened to break open when I used him as a weapon to hit this giant stone engraving!
I didn’t harm him, I just gave him a rat that happened to have several diseases!
Etc.
Sadly, there are too many semantics to reasonably account for when making a game like this. :(