Yep, this game is flicking good.
But where is the level with unreasonable amount of crims to flick to the point of crashing? It ain't Adrien I know without that!
Adrien, Please, I do not want to go to be here, I just put a bunch of rocks together into a funny formation and now I am here. I have learnt how to walk diagonally, be immovable object in face of unstoppable force, erase objects out of existance, downloaded external overlay software to memorize the path. Please, I have passed all circles of hell twice but I just want to collect those 2/4 treasures I was trying to find at the Mountains 1.
Shotgun with Rifle Rounds?
Sniper with Shotgun Shells?
MachineGun that Launches Grenades?
Silenced Grenade Launcher?
Yes.
Saw a lot of little translation errors all around, you may want help with that if you are gonna fully develop this game, which you should because this is a good concept.
Here is one weapon I got - Silenced Anti-Material Rifle that shoot Grenades that explode at cursor with AirBurst Control, with accelerated projectile flying speed! Replace barrel with Looong Barrel and you'll get a grenade launcher that can shoot behind corners and over cover!
Can we get a Discord Server for Ludobloom and/or Leaf's Odyssey?
I think it will help build community and allow for easier share of custom levels for this game.
Would probably want to link it on your official website and some other places if you do make it.
because it is not stated anywhere and many of my friends confused some facts:
- you can hold LMB to shoot
- pressing space once is the same as holding LMB
- Weapon Names in order are: Bow, Gun, Boomerang, Sword, Shurikens
- Sword is always active even when not clicking to attack, try swinging it at enemy!
Patience, my friend, as all art needs time...
also, the Official Website has ETA of year 2025 :P
bug report!
lets say you turn a tile into multi-block, move it, and you reset it.
everything is fine, tiles are moved to a new position.
and then you Undo back to point before you reset and reset tile again, but the tile does not reset, it instead stays as multi-block until you undo to the point before you turned it into multi-block the first time.
made one level harder to beat than it should've.