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logicalyarn

38
Posts
A member registered Jun 10, 2020

Creator of

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Very nice idea! it took me a while get learn to move fast enough to solve the puzzles. id love more complex, but maybe slower levels. 

This was my first time doing any voice acting and i improved everything. i'm glad it made an impression! Upgrades or additional weapons were stretch goals we did not quite get to. Thank you for playing!

Wow, that might be the best Ranking I've seen yet!. I usually have at least one car on D on the final wave. Glad you enjoyed it!

As other have said, controls feel a bit odd, and i never quite got a full grasp of them. i think perhaps the player should be a bit smaller, or maybe the screen a bit wider, that way i had i better idea of where i was supposed to go in a level. The highs are high though, and when it clicks and you gain a lot of speed and hit the combo just right it feels amazing.  Great concept!

Nice concept! I did find that even the first level was a bit buggy when it came to colliding with the goal, The dialogue is great. It felt less like a puzzle and more me trying random directions over and over though. Still, it was a lot of fun and i enjoyed it!

I really like this one! the style is great. i did find that the difficulty curve is a bit odd. i personally found most of the rounds very easy, but the last one impossible. but i think it should be difficult to beat the devil!

Took me a while to realize how to use the ducks, because i had avoided them early on. once i did, it was a very nice stealth experience! the audio didn't work great on my browser(chrome) but but i didn't notice any other bugs. great work!

Great concept with surprising  depth! Its rare that hacking systems actually make the player feel smart, but this manages to pull it off well. This feels more like a full demo than a jam game, in a good way. 

Seems like a great formula for a full game! i can see a rail shooter with this kind of mechanic. a bit of a shame to have a character creator without a story, but the simple mechanics have a lot of promise. Great work!

The concept is great, and the polish is amazing! very good work for your first game jam. I do wish that there was more to it, but that is true of all good things. 

One of the most original ideas i have seen in the jam! The polish is also off the charts. This is one of those games where all of my criticisms are just wanting more features, but the core idea is fantastic. 

The art is the main draw, but the slickness is a nice twist on a classic premise. all my constructive criticisms would be that i simply wanted more. more dishes, more levels, ect, Which is a very good thing!

Hello,  rival car wash. We finally meet. For real though, this is very well polished. it took me some time to figure everything out in the beginning(i didn't see the arrows on the sides to show other sides of the cars, i thought the game froze when i cleaned the front of the car. )  it is simple, and yet compelling with the two simple games in one. Great job!

Simple but well executed. Very slick, and i love the visual effects!

The art removes much of the monotony, and the game play it's self is solid. It was never clear to me exactly what i was doing or why, and the enemy placements were repetitive, but it was a fun experience non-the less. The art was definitely the high point. Great work!

This a beautiful game with an amazing soundtrack. However, this was a little too difficult for me, maybe i'm just a wimp. it took me about 10 deaths to realize i only ever had two bullets, so i can't afford to ever miss, Another 10 deaths learn how to stand directly on the slippery blood while maximizing speed between puddles, and another 10 to finally kill the first four people and get my bearings and attempt to get into the southern room. and after 20 or so more deaths i gave up. i never got any further than that, which is a shame. The focus mechanic seemed almost mandatory for me the whole game up to that point, and even with it i was never fast enough to hit who i needed to in time to not get touched, or die from lack of blood, or run out of ammo. the amount of time i lived made it difficult to learn the basic mechanics, There is a type of gamer this is made for, and i think they will like it a lot. i also think that there are a lot of great ideas here. the difficulty curve just feels a bit like a brick wall. While this review may sound critical, i have giving full marks on presentation and theme. It is a very polished experience and promising concept. The soundtrack and slickness it what caused me to keep pushing as far as i did. Amazing work!

You fool, you revealed the ruse on this very submission page! That said, very nice concept, and the atmosphere is amazing. i'm giving top marks to presentation and originality. it is sometimes difficult to stand out as a typing game, but this really does stand out!

I think this game has the potential to go far even in a genera that is very competitive. The controls are a bit counter-intuitive to me, and the timing was awkward to me as well. This is a game that i could devote hours to, and i can tell there is depth i haven't even reached even after 50 or so deaths. Certainly one i will keep coming back to!

I'm usually not into this type of game, but the upgrades and stones add a lot to it. Unfortunately, i am still terrible at it! Not knowing where the stones were to plan ahead for them was a bit annoying. Also, i encountered a bug where if i restarted the game from a game over screen, i would restart with my upgrades, and the next time i would normally hit a game over screen, it would just freeze on me, meaning i had to refresh the page each time i wanted to actually restart. I think this game could maybe use some some polish, like a minimap and some bug tweaks, but the concept is solid! Also, while it may defeat the purpose, i had assumed that, as a wizard, i would get things like, spells that could cause the puck to stop, or move it slightly to the left, which would be very satisfying. the upgrade concept is nice too though!

Great execution on an old idea. i love these types of puzzles. i really liked how the fish made each level two puzzles at the same time, layered on top of on another. i was jonesing for more levels at the end. Great work!

This is a great concept for a larger game. i was sad to see that it was just one pass fail level, but that just goes to show how great the idea is, One of those games with so much character it is hard to forget.

Nice! i'm unfortunately very bad at this sort of game, but even i could get into the groove of things eventually. the shooting mechanic is very addicting, and i like how it is tied to movement too. Excellent work!

A simple yet compelling experience. Very memorable, and surprising replay ability! i'm taking notes here on how to tell a story through game-play. Great work!

I love the concept! i think things go a little too fast for me to understand what is going on, these types of games have that effect on me.  This game has a lot of character!

Simple concept executed very well. Like others have said, i think the difficulty curve is a bit high early on, i could never really get the timing down with the small fists. or maybe i'm just bad at bullet hell games. Great work! This is one i think i will keep coming back to. 

How dare you submit such a good looking game! It makes the rest of us look bad! Jokes aside, the polish is excellent, and the game play novel. If i have any complaints, it would be that the difficulty curve is a little high, but that is often what this genera calls for. Great work!

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Lots of great ideas here! ~~I don't think i ever got the Buck mechanic~~ i actually did as i went back to check the game again while typing this. the game says to press, but it really only works if you HOLD. wow, that would have changed the way i played completely. i was playing so slow . it felt like nothing was happening when i pressed the button. the gun mechanics and upgrades were great however. the ragdolls were a great addition too. i think i would have liked some gravity on the ragdolls, because i would sometimes lose track of who i did or didn't shoot, and they would just maintain their posture indefinitely. i think i'd also like more visual reminders than i am a deer. i kept forgetting during the game, and it is such a nice theme. maybe some antlers or something in the gui. EDIT; i also wanted to say, this was one of the more simple, but also, very memorable musical tracks. nice work on that. 

that dialogue repeated often actually, and before all dialogue was exhausted. sometimes there would be new dialogue, and then that one would pop up again. i think it came up around 5 or so times for me. the yellow island beat me two or three times in a row even though i outnumbered them each time. my last battle of the game was against them, and if i had lost i would have lost the last of my army, but thankfully, i won despite being outnumbered. it was rather dramatic. 

His was a lot of good stuff! It is a great base for something larger. 

Very impressive amount of assets for one person. I will say, i don't think i ever got the mechanics. I tried to be a good king. but after pigeons kept asking me for 1000 gold over and over again, i just had to start killing things. winning battles seemed to be random, but i eventually won, i would have liked the ability to skip more of the day to day text. the volume music and art was very impressive.

High point was definitely the music. the art was also great, and there was more of a story than i was expecting. i feel that the minigame could have been a bit more thematic, but it served it's purpose. Great job!

i haven't beaten Einstein yet. One of the few games that i'm certain I'll come back to. Great job!

Great style, i got Persona 5 vibes, especially out of the music. i did get a game breaking bug just past the level with the portals that may be isolated to the web version. i would have liked more than one frame from the animations, but i understand that needs must. i think this kind of game would have also greatly benefited from a single paragraph, or even just a sentence at the beginning for a plot, because this world seems so interesting at i would like to learn more about it. 

Polish is professional grade. I'm generally not a fan of the genera, but you did some unique things with the power down system.  A+ styling. 

Nice concept! i had fun plying it. It was a bit buggy, and i was unable to finish because the game froze as i approached the top. i think you also could have made the charge jump the same button as jump, and the slide being "down" to further simplify the design. it total, it was a very nice and original concept with great music and art direction. good job!

very high polish, this is one of my favorites of this jam. i was unable to finish it however. when you mess up the timing it is hard to get back into sync, meaning the rythum no longer lines up with the game, or at least, that is what it felt like. i'm also not certain if some of the "Speed up" pieces align neatly since i would often have to time my way though them rather then feel the rhythm.  though, this is likely just a skill issue, if expanded upon, i woudl like a method of recovering the rythum. Then again, maybe that is part of the point. Still going to be thinking about this one for a while though. 

Interesting to see a renpy game! i would have liked to see more endings, or more mystery elements. I think you nailed the tone and ambience.