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logicalyarn

11
Posts
A member registered Jun 10, 2020

Creator of

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Lots of great ideas here! ~~I don't think i ever got the Buck mechanic~~ i actually did as i went back to check the game again while typing this. the game says to press, but it really only works if you HOLD. wow, that would have changed the way i played completely. i was playing so slow . it felt like nothing was happening when i pressed the button. the gun mechanics and upgrades were great however. the ragdolls were a great addition too. i think i would have liked some gravity on the ragdolls, because i would sometimes lose track of who i did or didn't shoot, and they would just maintain their posture indefinitely. i think i'd also like more visual reminders than i am a deer. i kept forgetting during the game, and it is such a nice theme. maybe some antlers or something in the gui. EDIT; i also wanted to say, this was one of the more simple, but also, very memorable musical tracks. nice work on that. 

that dialogue repeated often actually, and before all dialogue was exhausted. sometimes there would be new dialogue, and then that one would pop up again. i think it came up around 5 or so times for me. the yellow island beat me two or three times in a row even though i outnumbered them each time. my last battle of the game was against them, and if i had lost i would have lost the last of my army, but thankfully, i won despite being outnumbered. it was rather dramatic. 

His was a lot of good stuff! It is a great base for something larger. 

Very impressive amount of assets for one person. I will say, i don't think i ever got the mechanics. I tried to be a good king. but after pigeons kept asking me for 1000 gold over and over again, i just had to start killing things. winning battles seemed to be random, but i eventually won, i would have liked the ability to skip more of the day to day text. the volume music and art was very impressive.

High point was definitely the music. the art was also great, and there was more of a story than i was expecting. i feel that the minigame could have been a bit more thematic, but it served it's purpose. Great job!

i haven't beaten Einstein yet. One of the few games that i'm certain I'll come back to. Great job!

Great style, i got Persona 5 vibes, especially out of the music. i did get a game breaking bug just past the level with the portals that may be isolated to the web version. i would have liked more than one frame from the animations, but i understand that needs must. i think this kind of game would have also greatly benefited from a single paragraph, or even just a sentence at the beginning for a plot, because this world seems so interesting at i would like to learn more about it. 

Polish is professional grade. I'm generally not a fan of the genera, but you did some unique things with the power down system.  A+ styling. 

Nice concept! i had fun plying it. It was a bit buggy, and i was unable to finish because the game froze as i approached the top. i think you also could have made the charge jump the same button as jump, and the slide being "down" to further simplify the design. it total, it was a very nice and original concept with great music and art direction. good job!

very high polish, this is one of my favorites of this jam. i was unable to finish it however. when you mess up the timing it is hard to get back into sync, meaning the rythum no longer lines up with the game, or at least, that is what it felt like. i'm also not certain if some of the "Speed up" pieces align neatly since i would often have to time my way though them rather then feel the rhythm.  though, this is likely just a skill issue, if expanded upon, i woudl like a method of recovering the rythum. Then again, maybe that is part of the point. Still going to be thinking about this one for a while though. 

Interesting to see a renpy game! i would have liked to see more endings, or more mystery elements. I think you nailed the tone and ambience.