I think this game has the potential to go far even in a genera that is very competitive. The controls are a bit counter-intuitive to me, and the timing was awkward to me as well. This is a game that i could devote hours to, and i can tell there is depth i haven't even reached even after 50 or so deaths. Certainly one i will keep coming back to!
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I'm happy that you think the game has depth. I actually originally intended for it to have an even less intuitive movement scheme, my idea was to do something like Mooncat. Which is a game from UFO 50. It's got an awkward control scheme, but once you get used to it it feels extremely fast and slick, even though your movement speed is super slow. I wanted to try and harness that POWER, so that's why the game is the way it is. While developing I got used to the controls pretty quick, and after that it got very fun. Its definitely awkward at first, but I didn't want to change it because I grew to love it. I think that when games have stranger control schemes/movement, it makes them feel better to be good at in a way. I'm happy that you desire to come back to the game, and I appreciate the feedback a ton! Thanks for playing!