Thank you for playing! I would argue the menu issues was my fault for not communicating anything.
REDO
Creator of
Recent community posts
Thank you! I gave my whole soul into the performance! I actually broke the moving obstacles halfway through development which was why the circling orbs are the way they are. Right now i'm working on a full version of the game with hopefully some better artwork. I think a death counter could be a great idea! It would be best to have it in the menu or somehow integrate it with gameplay/plot.
Thank you so much for such a detailed review! I had a lot of fun making this game and I'm very happy with the way it turned out, but at the same time there was a ton of things i wished had more polish. Right now I'm working on a full version of the game which will address alot of the pacing issues. It will have a few more levels and the difficulty won't fall of a cliff like in this version. I do agree that the constant tapping could get irritating at some points, but I plan on allieviating that with some new gameplay mechanics. Expect a trailer in a few months ;-;



