
No you do not have the best time and I'm sure neither do I but who cares
Well at this point I had collected quite a lot of different pieces and bought lots of cards.
I had one queen with judgement (souls from kills) and world (more moves) and another with high priestess (give moves) and world (more moves). The rest of the starting board was filled with pieces with as many card slots filled with fool cards. I never moved these pieces unless absolutely necessary. And of course I maxed out each pieces slots with emperor cards.
I declined every single event and received more and more souls each time. At the end of turn 10 I sacrificed all my pieces. -> 1350 souls
I feel like 500 souls felt like an achievement but then it got quite easy to reach. 1000 souls is more like an achievement because then you can basically clear out the shop. Maybe everything in the shop should be more expensive? I think a tarot card could cost like 50 souls but then again early game would feel so slow.

This happened. Not sure how because there were way too many pieces on the board. Day 30+. I tried to take the king but my piece acted like the square was empty. So maybe the piece was supposed to be removed but instead just remained on the board inactive
I also found an easy way to get souls quickly. Pick as many tarot cards on your starting pieces as possible (emperor helps here), beat the first island, move all your pieces away from your "ship", then embarking will destroy all pieces and cards giving you lots of souls. I get 50+ souls with 5 pieces + cards. It's way too powerful.
Two dead ends:
This was unbeatable. I couldn't figure out how the opponent (white) made all their pieces immortal on each turn.

Another dead end: I lost my last piece by hermit+emperor combo by the queen on the top. The piece had copied the abilities from my pieces. The game is waiting me to end my turn but the end turn button won't function.

Got stuck on pre-turn. No moves left and end turn button does nothing.

Also, the game gets increasingly more sluggish the further you progress.
It's a nice game idea but I'd like some kind of a goal like in Coup Ahoo. Something to work towards. I think some mechanism which made you lose pieces randomly (for example sacrifice events could pick a random piece) would be nice because once you get 9 queens the game offers no challenge whatsoever.
I've experienced this double input from a keypress for some time. Usually it does a double move but so that I can land on the same cell as an enemy. That has been harmless until now I was trying to escape a certain death. I pressed b to move sideways, died, and the double input bug pressed b for death dialog creating a ghost. Now the bug caused harm to other players since I did not intend to leave a ghost behind.
I'm on Windows 11 using Firefox (142.0.1 64-bit) and a bluetooth keyboard if that matters. I haven't noticed this double input in other apps/games.
I found this bug. Encountering a genie, I went to cabin to check the log book and accidentally selected the first letter. I managed to reproduce this as seen in the image.
Another thing, it makes sense to not show the encounter message in the cabin (due to the bug mentioned I managed to see it anyhow) but I'd expect to see it when exiting the cabin. The genie's encounter message was shown when I selected a letter.

You can press CTRL to toggle auto play on/off. This, however, does not affect the auto play option in the settings. Pressing M changes the sound options in the settings so the thing with CTRL might be a bug.
I found the key binding by accident. It would be great to tell the controls somewhere. Maybe they could be discovered and then appear in the log book.