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LittleAngel

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A member registered May 26, 2016 · View creator page →

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Very nice ! But very slow !

I like Game maker studio games but this is incomprehensible

Thank you very much for your valuable advice. The engine is well thought and it's relatively easy to add things

Hi Yal !

I try to integrate the deltatime function to your engine (essential for an action game)
delta = 60/1000000*delta_time; (in obj_player's Begin_step)

What do you think is the most appropriate place to integrate him?

I've tried:
xspeed = median(-movespeedmax,movespeedmax,xspeed*delta + lengthdir_x(accel,direction))

But not very convincing...
Thanks !

(1 edit)

Sorry, two more things:

- For bullets colliding: OK, but then, if I'm on a wall, it won't shoot... but well, not too hard to correct...

- For the shooting in the middle of the screen, I wanted to say that when you shoot with the titlt at 0, the bullet goes to the middle of the screen, it's OK (imagine that your sight is in the middle of the screen). But if you shoot higher, the bullet doesn't conform to the middle of the screen anymore (it's as if your sight is no longer in the middle of the screen).

I was just making these remarks because it's important for an fps, but the engine is already remarkable!

A thousand thanks! Everything's working fine now! (For the bullets, I had put a sprite too small)

Thank you very much for the answer!
The multiple tabs of scripts I didn't know, I'm learning thank you!

For the bullets collision with walls, even putting a sprite it doesn't work (parent_bullet). But by putting code in obj_bullet_pistol it seems to work. To be seen...

Otherwise to make the bullets always centered on the screen according to the ztilt doesn't seem so obvious to me. When the ztilt is at its highest value, ztilt=-90: dividing it by 2 pulls in the middle, unfortunately it doesn't work for the other ztilt values. Anyway, I'm going to look for...

Thanks again!

Great engine, but a few small questions:

- When you shoot straight, the bullets go straight from the center of the screen, but how do you keep them centered when you look up (ztilt)?

- The collision between the walls and the bullets doesn't seem to work...

- What's this script?
collide_3d_circle(parent_enemy)
?!?!?!?????!!!!???? The script is not visible in the script list? It's a ghost script and yet it works ?!? I must have missed something...
Ditto for zcheck_script_bottom: I don't understand...

Thank you !!

The big owl must be on the end of the branch. It must be placed 3 times on the end for the branch to break it.

To fish, you need: the fishing rod (in a hut), the hook (to the right of the huts outside), the earthworm (return to the Bantak at the beginning and look at the bottom of the tree). Everything is written on the scrolls!


Abha « Light on the Path » is an old-school point-and-click adventure game for PC.

Experience a fantasy world and go on an initiation quest full of twists and turns.
Find items, solve puzzles, and experience environments brimming with poetry.

https://littleangel.itch.io/abha-light-on-the-path

Hi,

Error in Script collide_slope_x_bottom at line 0 : no references to argument 0 but references argument 1 (Idem for _x2)

Is no a serious problem, just replace argument1 by argument0
According to GM versions, the bug does not appear...

Otherwise very good engine!

Cool game, cool atmosphere ! But I have a question: compared to the graphics, they are originals ? Because we get the impression that they are recovered and redrawn from public domain illustrations (scanner pixels).