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(1 edit) (+1)

Sorry, two more things:

- For bullets colliding: OK, but then, if I'm on a wall, it won't shoot... but well, not too hard to correct...

- For the shooting in the middle of the screen, I wanted to say that when you shoot with the titlt at 0, the bullet goes to the middle of the screen, it's OK (imagine that your sight is in the middle of the screen). But if you shoot higher, the bullet doesn't conform to the middle of the screen anymore (it's as if your sight is no longer in the middle of the screen).

I was just making these remarks because it's important for an fps, but the engine is already remarkable!

Make sure you use the 3D collision checking script (so you check the bullet's Z position as well) instead of just a collision event.

I don't think the bullet displacement will be noticeable in-game. Right now the bullets are slow and their projectile model doesn't rotate, so perspective plays some tricks with you. And many types of guns (machine guns, shotguns, grenade launchers, homing projectiles)  won't shoot in a straight line anyway.