Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LIONLIING

27
Posts
23
Followers
9
Following
A member registered Sep 15, 2016 · View creator page →

Creator of

Recent community posts

Much love

Played pt.1

♦Passages (Gameplay Pt.1) (Demo. ver.Sept2025)🎮by Secret Game Studio

♦Played and reviewed by Gamedev Syndicate on 24nov2025

+ Wow. I just played my part 1. Maybe this is the most complete and highest quality game I played on my indie playlist!

+ I played like an hour until the start of where the planets are revealed on the map.

+ I like everything. Feels smooth and fast. Just perfect.

+ Music SFX all great!

+ It wasn't confusing and I got through pretty well.

+ Puzzles are smart and fun to complete.

+ Not that hard, but it needs practice to get witty.

+ The story is chill. I like that.

+ Love the checkpoint and save system.

+ I haven't played that much metroid games, but having marks on the map maybe manual could help me better. But it was all good either way.

+ Graphics are authentic and feels like legit honest creative pixel art.

+ I'd say this one's worth buying!

+ Wow seeing the game's itchio, I think I'm in for like 4 part videos!

+ I died a lot, but it was pleasant to earning my skill to move fast and overcome it.

+ Personally, I could just put this alongside other famous metroid games. The game's fun.

gameplay

♦Gamedev Syndicate Notes (lionliing.gamedev)

♦Small Gear (ver.Sept2025) 🎮by Prophecy Kiddo

♦Played and reviewed by Gamedev Syndicate on 23nov2025

+ The visual graphics are great!

+ Atmosphere is great 2D work.

+ Character animations are nice.

+ Areas are wored on and enough for the demo.

+ I like the dodge and jump mechanics.

+ The SFX were ok.

- The game is not in English so I couldn't understand what was going on even though I was really interested.

- The game mechanics are too complex, maybe start to teach the player slowly. I had to struggle a lot.

- The Keyboard keys map are confusing. Its better to at least have HUD help for keys.

- The shooting with mouse mechanics feels extra for this game. I rather play a more zoomed in keyboard only with this game.

- Some of the stuff like healing and searching takes too much time to complete.

- The bed system needs to get better, I kept sleeping all days.

- I assume the resident evil 2 monster at the left side idling is the demo to be worked on.

- The name enter menu at the start feels useless. I just want to play the game with the character you give me. Maybe it does matter but its just personal opinion.

- No main menu and credits to your name.

- My name kept reseting after each death.

- I didn't find a pause menu.

- Having some arrows and such to show me who I should rescue might be a good thing to do.

- Zombies better have a slow curve of getting more difficult. Once I figured it out I could run all the map.

- The falling down while being tired and such was fraustrating.

- The health and stomack and ankle hurt and such were too much to learn. At least have a better training curve for that. Once I figured them out while having too much patience, I kinda played well with it.

- I suggest work more on interactive things with the enviroment. It worths it to have a more lively scene.

- I think my machine gun got removed when I right click at it. The backpack needs to be more clear to use.

- The sleep animation cutscenes are like AI and boring to wait to be finished.

- The sleep system doesn't tell me to press anything. and when it happens it feels like the camera is just flying away. Maybe put cinematic black tapes up and down screen and or do something so I can feel the sleep is triggered.

- You can block left and right paths to prevent me to wander around randomly and get lost. Maybe have locked gates, stronger zombies and such.

- Try to add some relaxed not too loud or annoying free royalty music too to set each mood.

- It would be nice to enter buildings instead of hiding in doors which I found useless.

- Melee attack were not convinient. Maybe have the much faster to be worth using and rewarding.

- Put some help on the HUD so I understand what to do when I get bitten.

+ I can see the great work has been already done for this demo, I'd love to play an upgraded version of it.

Cool!

(Version 17nov2025)

Very nice game, 

- But I can't understand it to play, its not English yet.

- I can't go on full screen mode.

- When I press both left and right click the card gets remove and the game gets locked (bug).

Played it!

♦Magestric ver.oct2025 🎮 by faith.spawn

♦Played 10min and reviewed 20min by gamedev Syndicate on 19nov2025

+ I enjoyed the game! and finished it.

+ I like the art style, it looks like you draw them all. The Mega man art style is great and I'm glad you chose an inspiration.

+ The story and dialogs are short and pleasant to read.

+ Game machanics are playable and nice and not fraustrating and I appreciate that.

+ Music and SFX are nice and chill and they are not annoying and I like that.

- The game didn't teach me what are the blue coin things are for and how they are useful.

- Use keyboard key sprites to teach the player what to press. Like at the start arrow keys and space and A.

- The enemy collision is triggered once and then you can actually stick to them or on top of their head which is funny, but its a chill game I'm not sure if I'm not liking that haha.

- The final farmer boss has a sprite pivot mirroring issue when he turns around.

- Enemies better have some health gauge like dots or something.

- Sudden deaths on water and such are strange. But I'm not sure if they need change they game doesn't make me do crazy things to avoid them so they're fine.

- The solid collision boxes needs some tweaks. NPCs and many things have that and its a bit weird.

- The buttons layout are a bit strange, maybe try a more standard layout? like space and A button and E are not very suitable.

- Better to use kayboard for menus. Its not nice to use the mouse in a game that is controlled by keys. Having both is much better.

- The interaction button seems unnecessary. You could get rid of it and just use collision to go next area.

- Better to have a key for pause.

- Since its html5 you can add touch screen buttons to be played on phone devices. That would be really convinient and nice.

- I noticed the levels have large empty areas. Maybe you want to put more things on them?

- The invisible level barriers are always a weird thing in games. You could do something creative without it but not making it clusterphobic. I like the mood and open lands.

- Going back to previous areas spwans you at the start of that level and its not good also repsawning all objects. If you want to backtrack to the fields its better you use a shortcut at the end of the boss battle.

- Some places need precise double jump but they're alright and could be a bit lower.

- The game is short. I like to see more stories and levels.

- Having a short and fast popup to say which area is the current level would be nice.

- Having arrow helpers to tell the player which way is the goal might be a good idea.

- A better font is needed for UI and HUD. Main menu is fine and good.

- In game menu options like lose screen needs background. Possibly transparent 50% or something.

Great!

♦ Metal Impossible ver.15nov2025 🎮 by Jorge Rosa (played by Gamedev_Syndicate on 17nov2025)

+ Haha I loved it! And finished it after some rounds of losing.

+ The graphics are just 10/10!

+ The moving and shoot mechanics are smooth.

+ The level's design is really nice.

+ SFX music all on point and bearable. The music's volume specially is nice.

+ The brigde helped me to out smart the enemy waves haha.

- When you get into crawl mode and you're on the ground : the character shouldn't just crawl in air and drop down. It better snap to the ground.

- The enemies spawn and waves needs a better rearrange.

- The enemies spawn on top of each other's heads.

- The bullets sometimes come in undodgable waves.

- Gamepad is not supported.

- Be nice to have mobile version with touch screen controls. 

- I'm not very sure about the shoot button, maybe add more buttons for shoot like ZXC. 

- Better to have in game CTRL button popup help over the player at the start of the level.

- The restart feels like a debug mode thing, its fast I like that but maybe mixed it up a little.

- Needs more box and upgrades it was nice to have rapid fire. Maybe time the rapid fire to 20sec & give more boxes. Although you gotta chill on the enemy spawn rate so the player can survive a few seconds without rapid fire.

- Its too arcady, but I figured it out. Maybe having heart item if you're planning to have more levels and themes.

Will be uploaded on Gamedev Syndicate channel:

https://www.youtube.com/@gamedev_syndicate/

I've answered.

Thank you very much for you comment! I will answer in a video log :)

Thank you! I'll try to improve things. For now the game is more like the Rampage Edition but I'll try to add options or something for that. I'll start updating the project soon!

Wow so many characters! But the game is not working properly no building collisions and such no shooting I dont understand

Has great potential! But its very unforgiving with no checkpoints. The T Rex is impossible. The bombs won't work.

Real nice. But I'm stuck in the larger area a head

https://www.spriters-resource.com/nes/supermariobros/

Thank you! Do you want the sprites? They are available at spriters resource or something.

Wow this is amazing! It's genius. The graphics and gameplay are really nice I will definitly complete this game

Interesting! I mean for the first major step I wanna rebuild the original levels. So Raptor option is better to be added as you say.

Also I'm thinking about switching Grant and Raptor mid level sometimes. Of course on new added levels.

Having more locked gates and switches to open them is also an idea I'm thinking. A bit of exploration would be nice in this gun and run style.

For the sake of at least getting views I'll work on web for now. When the game becomes stable I think it's a better time to release PC.

Thank you for testing :) Yeah I needed a start demo. I'm thinking about since Dr Grant guns Ingen workers, then how about we make the raptor his friend and they go around and take ingen down? XD I will update it soon (Day by day), I gotta rip sprites it takes a bit of effort.

Thank you!

Thank you for your comment and ideas.

I made this game from another game with same name. I wasn't sure how to improve the game. I will write this down to see what can I do for a future update.

But frankly I'd rather continue my new projects and work on a more exciting game than this :)

Much love.

Looks nice

Thank you very much for playing🙏🌹