♦Magestric ver.oct2025 🎮 by faith.spawn
♦Played 10min and reviewed 20min by gamedev Syndicate on 19nov2025
+ I enjoyed the game! and finished it.
+ I like the art style, it looks like you draw them all. The Mega man art style is great and I'm glad you chose an inspiration.
+ The story and dialogs are short and pleasant to read.
+ Game machanics are playable and nice and not fraustrating and I appreciate that.
+ Music and SFX are nice and chill and they are not annoying and I like that.
- The game didn't teach me what are the blue coin things are for and how they are useful.
- Use keyboard key sprites to teach the player what to press. Like at the start arrow keys and space and A.
- The enemy collision is triggered once and then you can actually stick to them or on top of their head which is funny, but its a chill game I'm not sure if I'm not liking that haha.
- The final farmer boss has a sprite pivot mirroring issue when he turns around.
- Enemies better have some health gauge like dots or something.
- Sudden deaths on water and such are strange. But I'm not sure if they need change they game doesn't make me do crazy things to avoid them so they're fine.
- The solid collision boxes needs some tweaks. NPCs and many things have that and its a bit weird.
- The buttons layout are a bit strange, maybe try a more standard layout? like space and A button and E are not very suitable.
- Better to use kayboard for menus. Its not nice to use the mouse in a game that is controlled by keys. Having both is much better.
- The interaction button seems unnecessary. You could get rid of it and just use collision to go next area.
- Better to have a key for pause.
- Since its html5 you can add touch screen buttons to be played on phone devices. That would be really convinient and nice.
- I noticed the levels have large empty areas. Maybe you want to put more things on them?
- The invisible level barriers are always a weird thing in games. You could do something creative without it but not making it clusterphobic. I like the mood and open lands.
- Going back to previous areas spwans you at the start of that level and its not good also repsawning all objects. If you want to backtrack to the fields its better you use a shortcut at the end of the boss battle.
- Some places need precise double jump but they're alright and could be a bit lower.
- The game is short. I like to see more stories and levels.
- Having a short and fast popup to say which area is the current level would be nice.
- Having arrow helpers to tell the player which way is the goal might be a good idea.
- A better font is needed for UI and HUD. Main menu is fine and good.
- In game menu options like lose screen needs background. Possibly transparent 50% or something.