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♦Gamedev Syndicate Notes (lionliing.gamedev)

♦Small Gear (ver.Sept2025) 🎮by Prophecy Kiddo

♦Played and reviewed by Gamedev Syndicate on 23nov2025

+ The visual graphics are great!

+ Atmosphere is great 2D work.

+ Character animations are nice.

+ Areas are wored on and enough for the demo.

+ I like the dodge and jump mechanics.

+ The SFX were ok.

- The game is not in English so I couldn't understand what was going on even though I was really interested.

- The game mechanics are too complex, maybe start to teach the player slowly. I had to struggle a lot.

- The Keyboard keys map are confusing. Its better to at least have HUD help for keys.

- The shooting with mouse mechanics feels extra for this game. I rather play a more zoomed in keyboard only with this game.

- Some of the stuff like healing and searching takes too much time to complete.

- The bed system needs to get better, I kept sleeping all days.

- I assume the resident evil 2 monster at the left side idling is the demo to be worked on.

- The name enter menu at the start feels useless. I just want to play the game with the character you give me. Maybe it does matter but its just personal opinion.

- No main menu and credits to your name.

- My name kept reseting after each death.

- I didn't find a pause menu.

- Having some arrows and such to show me who I should rescue might be a good thing to do.

- Zombies better have a slow curve of getting more difficult. Once I figured it out I could run all the map.

- The falling down while being tired and such was fraustrating.

- The health and stomack and ankle hurt and such were too much to learn. At least have a better training curve for that. Once I figured them out while having too much patience, I kinda played well with it.

- I suggest work more on interactive things with the enviroment. It worths it to have a more lively scene.

- I think my machine gun got removed when I right click at it. The backpack needs to be more clear to use.

- The sleep animation cutscenes are like AI and boring to wait to be finished.

- The sleep system doesn't tell me to press anything. and when it happens it feels like the camera is just flying away. Maybe put cinematic black tapes up and down screen and or do something so I can feel the sleep is triggered.

- You can block left and right paths to prevent me to wander around randomly and get lost. Maybe have locked gates, stronger zombies and such.

- Try to add some relaxed not too loud or annoying free royalty music too to set each mood.

- It would be nice to enter buildings instead of hiding in doors which I found useless.

- Melee attack were not convinient. Maybe have the much faster to be worth using and rewarding.

- Put some help on the HUD so I understand what to do when I get bitten.

+ I can see the great work has been already done for this demo, I'd love to play an upgraded version of it.