In hindsight, that's a good point! Why didn't I think of that?!
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Hi! Two things: Firstly, that tone is kind of rude; I notice that you seem to have an attitude problem, given some of your comments on other games. Be nice. Secondly, I think I have a great excuse, which is that as far as I can tell, you've never messaged me, on any platform.
If you've encountered a bug or had any problems with Elephantasy, you can post about it in these comments, or email me directly. Otherwise, please don't vaguepost about things that, to my knowledge, have never happened.
There're three endings: one where you don't 100% the game (tablets + bestiary) or do the shields & serpents puzzle (the "bad" ending), one where you either 100% the game or do that puzzle (one of the two items, the "normal" ending) and one for completing everything (the "good" ending). If you got the last one, that's the best ending! Congrats! Though, now I may have to add a super secret ending in...
And, in regards to your question, it was retroactive, though I wish I'd had the foresight to add something like that in at the time. Though, I hadn't even made Transmute (Polymute's other prequel game) at that point, so I had no idea things would connect as they did. But then I added a reference to ToG into Transmute and from there came Polymute!
I'm so glad you enjoyed it! That one (shields and serpents) was one of my favorite puzzles to design, so it's always really gratifying if/when people figure it out. As for the extra form, it's mostly just an easter egg/point of connection to Tower of Gargax (since it's the playable character of that game) and gives a little extra info about what happened to them after the events of that game. Still, if you haven't found all of the tablets/found where to use them, I'd advise going back into the catacombs. There may be something there to help with the other alternate ending, if you haven't seen it yet!
It'll be up asap! Essentially the update should(?) improve performance on some new machines/versions of Windows; a bunch of my games got a similar update today. There's a quirk with Game Maker Studio where a certain Windows update causes a game projects/exes to run poorly, so this is responding to that.
Hi!
Thank you for your feedback; it is a little late to fix/tweak this, since Polymute's probably not going to be getting much in the way of future updates at this point (in fact I've released a whole other game since releasing this! Time sure flies). Still, I appreciate the difficulty being brought to my attention, and I'll try to make my future projects more lenient.
I'm not sure if this will help at all, but as a note, the boss "timer" pauses when in the menu, meaning you have as much time as you'd like while in there to try to figure out what to turn into, though if that doesn't help Youtubing the ending is certainly an option too.
I'd like to submit Elephantasy and Polymute if that's okay, perhaps with preference given to Elephantasy if I had to choose one or the other!
Thank you for the detailed analysis, and for alerting me to the bugs! I'll patch out the more glaring ones (if I can figure them out anyway).
I'm also glad that you liked the game enough to stick around and 100% it, even despite the issues! I dunno if I'll act on the broader feedback (particularly the design decision stuff, since it feels a bit late to be going back on that stuff now) but we'll see! The 3D map thing in particular has been noted by one or two other folks, so I'll certainly consider switching the default option in a future update (or apply some other fix, if I can think of anything more clever).
Oof, okay, lots to do on my end then! I guess it ISN'T safe for save data. Good to know. I don't think you did anything wrong; I think I may have flubbed something with the update if it's causing issues like things vanishing and data being reset. The ladder thing seems like another issue to me, though. Can you describe what you were doing when you got stuck?
Hi Spencer! Here's my submission to the bundle, Polymute: https://linker.itch.io/polymute
Also, I had a question; could I submit a game that releases on the 7th? I have one coming to both Steam and itch on that day, so I figured I might as well ask!
I didn't expect this game to resonate with me like it did, but I really enjoyed it. There are wind turbines in the mountains near where I grew up in Vermont, and I could always see them when we drove to school in the mornings, on the horizon. Now I'm very far away from there, but I'm in a place where there are still wind turbines (New Brunswick, near Nova Scotia). It's an odd connection, but nice in this context. Thank you for making this!
Welp! I'm sorry about that! No idea what could be causing those issues! I'll have a look and see if I can do anything to help remedy the situation on my end. My best guess is that the file that deals with certain objects respawning/not respawning in game got deleted/corrupted somehow.
As for the SPACE/transform idea, I'll consider it! I thought that SPACE also did something if you moused over an object with an action that wasn't transform selected, but I guess that's not the case! Hopefully the issues haven't ruined the game for you, and again, I'm sorry that this has happened!
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If it's the one inside the Spire (purple area) it's probably not the Monolith, because as far as I can tell, the shadow can't be the Monolith. However, yes, it should be a form that you already have, that was required for you to get to that point. All you should have to do is approach the shadow with the right form and it'll open the path. My best guess is to try either the Mirror form, or the Egg form.
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Let me know if this helps!