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A member registered Feb 26, 2017 · View creator page →

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In hindsight, that's a good point! Why didn't I think of that?!

Hi! Two things: Firstly, that tone is kind of rude; I notice that you seem to have an attitude problem, given some of your comments on other games. Be nice. Secondly, I think I have a great excuse, which is that as far as I can tell, you've never messaged me, on any platform.

If you've encountered a bug or had any problems with Elephantasy, you can post about it in these comments, or email me directly. Otherwise, please don't vaguepost about things that, to my knowledge, have never happened.

I probably will do more at some point! I like making them, so there's definitely some potential there. Might be a different set of assets though!

No controller support atm, though it might be added in a future update if there's enough interest. Sorry! Also, the game should be a few hours long, depending on how much extra stuff you want to tackle.

Oh this is delightful!! And very thorough! Well done!

Doing my part!

If you can't pay I can always send you a community copy! Up to you though!

Yep! It was originally a dev code, but I left it in for fun. Basically sets the game to "postgame" if you like. It also unlocks a gemerald, and a special form that you can normally only get after beating Whirlin (the blue wizard guy)!

So glad you enjoyed it!

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There're three endings: one where you don't 100% the game (tablets + bestiary) or do the shields & serpents puzzle (the "bad" ending), one where you either 100% the game or do that puzzle (one of the two items, the "normal" ending) and one for completing everything (the "good" ending). If you got the last one, that's the best ending! Congrats! Though, now I may have to add a super secret ending in...

And, in regards to your question, it was retroactive, though I wish I'd had the foresight to add something like that in at the time. Though, I hadn't even made Transmute (Polymute's other prequel game) at that point, so I had no idea things would connect as they did. But then I added a reference to ToG into Transmute and from there came Polymute!

I'm so glad you enjoyed it! That one (shields and serpents) was one of my favorite puzzles to design, so it's always really gratifying if/when people figure it out. As for the extra form, it's mostly just an easter egg/point of connection to Tower of Gargax (since it's the playable character of that game) and gives a little extra info about what happened to them after the events of that game. Still, if you haven't found all of the tablets/found where to use them, I'd advise going back into the catacombs. There may be something there to help with the other alternate ending, if you haven't seen it yet!

Thank you so much! There are a lot of entrants, so I'm not holding out too much hope, but I'm very happy with how it turned out!

I could have sworn there was, but I guess there isn't! I'll see what I can do to remedy that!

AAAAAAA I'm so glad you liked it!!!

Is it the most recent update (after May 28th 2021) or did you download the game prior to that point?

If the latter, downloading the most recent update might fix the issue. Otherwise, I'll look into it!

I'll look into it!! Thank you!!

Just pushed an update; tried exporting the game a different way. Maybe give it another go now, and let me know if it still gets flagged!

Well that's good to know! This has been happening for one of my other projects as well, and I was hoping it wouldn't happen here. Guess I'll see what I can do!

It'll be up asap! Essentially the update should(?) improve performance on some new machines/versions of Windows; a bunch of my games got a similar update today. There's a quirk with Game Maker Studio where a certain Windows update causes a game projects/exes to run poorly, so this is responding to that.


Thank you for your feedback; it is a little late to fix/tweak this, since Polymute's probably not going to be getting much in the way of future updates at this point (in fact I've released a whole other game since releasing this! Time sure flies). Still, I appreciate the difficulty being brought to my attention, and I'll try to make my future projects more lenient.

I'm not sure if this will help at all, but as a note, the boss "timer" pauses when in the menu, meaning you have as much time as you'd like while in there to try to figure out what to turn into, though if that doesn't help Youtubing the ending is certainly an option too.

Thank you so much! I hope 100%-ing it wasn't too rough!

Thank you so much! Glad you enjoyed it!

I'd like to submit Elephantasy and Polymute if that's okay, perhaps with preference given to Elephantasy if I had to choose one or the other!

Thank you for the detailed analysis, and for alerting me to the bugs! I'll patch out the more glaring ones (if I can figure them out anyway).

I'm also glad that you liked the game enough to stick around and 100% it, even despite the issues! I dunno if I'll act on the broader feedback (particularly the design decision stuff, since it feels a bit late to be going back on that stuff now) but we'll see! The 3D map thing in particular has been noted by one or two other folks, so I'll certainly consider switching the default option in a future update (or apply some other fix, if I can think of anything more clever).

That's not a bad idea actually! I'll see what I can do!

Oof, okay, lots to do on my end then! I guess it ISN'T safe for save data. Good to know. I don't think you did anything wrong; I think I may have flubbed something with the update if it's causing issues like things vanishing and data being reset. The ladder thing seems like another issue to me, though. Can you describe what you were doing when you got stuck?

Thank you very much!

Hi Spencer! Here's my submission to the bundle, Polymute:
Also, I had a question; could I submit a game that releases on the 7th? I have one coming to both Steam and itch on that day, so I figured I might as well ask!

I didn't expect this game to resonate with me like it did, but I really enjoyed it. There are wind turbines in the mountains near where I grew up in Vermont, and I could always see them when we drove to school in the mornings, on the horizon. Now I'm very far away from there, but I'm in a place where there are still wind turbines (New Brunswick, near Nova Scotia). It's an odd connection, but nice in this context. Thank you for making this!

Thank you Tyson! Glad you enjoyed it!!

Did it glitch at the same place, or was it under different circumstances this time?

I'm glad you're enjoying it, and I'm sorry that you ultimately restarted! Thank you for giving it that second chance though! I'll have a look and see if I can sort out that bug, too, just for the future. Let me know if anything else funky happens!

That is unfortunate! Is that the extent of the glitching? Also, did you unpack the game executable from the .zip file it was in/did you put the game down and come back to it afterwards? That can affect save data sometimes.

Thank you! I'm glad you like them!!

Welp! I'm sorry about that! No idea what could be causing those issues! I'll have a look and see if I can do anything to help remedy the situation on my end. My best guess is that the file that deals with certain objects respawning/not respawning in game got deleted/corrupted somehow. 

As for the SPACE/transform idea, I'll consider it! I thought that SPACE also did something if you moused over an object with an action that wasn't transform selected, but I guess that's not the case! Hopefully the issues haven't ruined the game for you, and again, I'm sorry that this has happened!

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If it's the one inside the Spire (purple area) it's probably not the Monolith, because as far as I can tell, the shadow can't be the Monolith. However, yes, it should be a form that you already have, that was required for you to get to that point. All you should have to do is approach the shadow with the right form and it'll open the path. My best guess is to try either the Mirror form, or the Egg form.

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Let me know if this helps!

Noted! Might be something with how the blocks despawn. I'll look into it.