Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lgmeister

17
Posts
3
Followers
9
Following
A member registered Dec 14, 2020 · View creator page →

Creator of

Recent community posts

thanks for checking it out and the constructive feedback. Yeah, I ran out of time, otherwise I would not have let repeats occur. 

Nice that you were thinking about that. Unfortunately it seems like a lot of engines have an issue with 100% accurate timers but I'm sure there are workarounds for that.

Fun stuff. The music was great, I see that you composed it yourself. I really wish the shooting was either not automatic OR the shooting lined up with the beat of the music. At first, I thought it was lined up and it reminded me of crypt of the necromancer.

Hey nice job! I love the concept and it was fun frantically clicking to get the leaf not to die. The lava texture might be something you look at changing a bit. I feel like it detracted from the actual game. Also, the spinning lights were really bright. Otherwise, good fun!

Very cool. I like the sprites a lot. It would be great to see enemies have a "hit" animation, because at first I didn't know they were getting hit by my lightning bolt. Well done!

thanks for checking it out

hey, you gotta draw the line somewhere...

Thanks for checking it out. Yeah, I actually just ported it for android and it works well. I've never done an android build before so I need to figure out how to change resolutions based on each phone???

Yes, mass genocide probably should go straight to hell, but I got a combo where they committed mass genocide BUT they also solved world hunger twice... hmm?

Fun. Really nice assets for a 3 day jam!

Thanks for checking it out. Yes, it's a little slow. I need to figure out a mechanic to make things more interesting. Any thoughts?

You should definitely do a theme. Constraints are fun and they actually help me focus on building the game. 

Thanks for checking it out. This was my first game jam ever so I didn't really think about the time crunch. I want to find a way to get the player to understand what to do without a tutorial but that's still a little ways off.

Thanks so much for the comment and for checking out the game. Yes! You are the fourth one to comment on the font so it will definitely be changed on the next iteration. On the final night of the jam I was up until 2:30 just trying to get the game to a playable point. I also wrote some really messy code that night so I need to go back in and fix it. Thanks again!

Thank you, I appreciate it. I took way too long messing with the intro when I should have been working on the core game, haha. And yes, Kevin MacLeod does an amazing job. I hope to licence some of his music someday to publish with a game.