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Leyren

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A member registered Feb 09, 2019 · View creator page →

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Very lovely, I liked it! I struggled a bit with the keybinds lol, but other than that, very well done!

Probably the most complex game I've played this jam. This is really impressive. It took a little bit for me to get into it, but it's really well made and the mechanics for the builds are great lol

Very cute, and I like the fighting mechanics. I love the transition animation when switching to spring. very nicely done!

This is a really impressive game. The mechanics are great, the art and sound design works well too, and it is quite intuitive with the ingame tooltips. My only issue is that on my first play, I had this situation that the queen tile was surrounded by solid wax.. so I was very confused what I was supposed to do lol

The art is cute, and the flower physics are actually quite cool! The part that was a bit lacking was UX, it was pretty unintuitive what is going on, I also accidentally threw my pot away (like just off screen lol), and took a while to figure out how to sell stuff (because I needed to move further to the right to see the sell button). But with some more polish it would be pretty neat!

Pretty nice! The gameplay loop works well and smoothly. It's an interesting take on pong, I like how the plants change in between, and the little day-night cycle is a nice touch too. A cute little game :)

Very nice implementation of the seamless loop, one of the few actual seamless ones. The minigolf mechanics work well (and didn't expect seeing a game like that here). Did you model the bear yourself? It looks nice.

For a first time this is definitely pretty nice. I love the customization and overall the design of the fox. It is a bit confusing that the obstacles move differently than the ground, so it looks like they are sliding along. But other than that, it worked very smoothly and is enjoyable to play. :)

Very cute. I like the overall vibe, the art style and design of the main character is very cute too. I feel the map could've used a little more polish (since it kind of looks all the same), also it was possible to just walk outside of the bounds, just without the camera following. But either way it was quite enjoyable, and the gameplay loop works great and was very intuitive :)


It took me a little bit to figure out what's going on - the two main issues I had was that the UI is not visible if not in full screen, also that you have to actually stay on the hive for the honey to be produced (if you leave you lose the nectar and don't get the honey). But other than that, it worked well mechanically, obviously it would need more polish from a UI and design perspective, but especially for a first game jam very nice. I liked the roguelite-ish vibe to it. 

The art is super cute. I really like this drawn style. Also the game mechanics of creating the tea step by step is really great. I feel with a little bit more polish it would be amazing (I felt it a little finnicky in some steps like using the mortar & pestle for example). Really nice!

I used your bird in my entry for the Comfy Spring Jam! https://leyren.itch.io/beelivery 

Thank you, it was a nice little addition for the environment!

I used the animals in my entry for the Comfy Spring Jam! https://leyren.itch.io/beelivery 

Greatly appreciated, the animals were very cute!

I used your asset pack (premium) in my entry for the Comfy Spring Jam! https://leyren.itch.io/beelivery 

Greatly appreciated, it was really easy to work with it, with the nicely crafted tilesets ready to use.

This is the type of game that you can easily play for quite a while. The mechanics worked pretty well and it was very straightforward. Nice :)

(The downloadable build was broken for me, after the first 3 flowers I wasn't able to interact with any new ones) This was great fun. The art style is very clean and cute, I like it, and overall the idea is adorable. The dance animations are great too. Well done, I like it a lot :)

Such a visually pleasing game, wow. The little details, animations (like leaves falling), the detailed shadows etc. It's very beautifully crafted, and the idea of little interactables sprinkled through the world is pretty cool! One question though: Is there a way to see if I found all the spots? Maybe I just missed it 

Grill. This is surprisingly harder than it looks lol

Quite nice, I really like the art style and the little animations / details on the bee! At some places, it felt a little difficult, I'm not sure where exactly to put that though, if it was a skill issue on my end or maybe would've been nice to have e.g. more control over the vertical speed the bee moves. But either way well done, I enjoyed it :)

I was a little too stupid to understand what I'm doing, so I kept running around for a while, randomly breaking things and walking further and further, having to backtrack a lot afterwards lol. Visually it's quite appealing, and overall I like the idea of a roguelite-ish theme with mining like this. I feel this is definitely something that could be expanded on, mechanics-wise

Short and sweet, not much to say! Great gameplay loop, cute art, nice controls, intuitive, and good implementation of the seamless loop!

Really smooth and cute little game. The art of the different plants looks pretty. My absolute favorite though was the day-night-cycle. The way the sun moved around and threw long shadows around the plants was very satisfying, and at the same time it was useful for visualizing the passage of time. Well done!

A very cute combination of bouquet builder + VN. I'm glad to see some Ren'Py games in here. I liked how the questions and dialogue was used to tailor the bouquets, very sweet.

I did not expect to find dialogue and story in a fishing simulator.. especially not, well, from the fish. Nice lol.

A very strong baseline for an idle game. I played.. a lot of idle games over the years. This one definitely does a lot of things right. The balancing, the management of multiple resources in different ways, the meta progression with resets. Obviously, the art and UI/UX would need quite a bit of care, but from gameplay mechanics really nice! I'd suggest adding a "click to gain XYZ" already in the beginning though, or in some other way make the start a bit more engaging. Other than watering, waiting for it to grow, and selling, you don't do much in the beginning, which feels a litle bit too stale (since there's no idle production of money present either). Just as food for thought :) 

This. was. amazing. Okay so, first of all the art and the entire composition being beautiful, the main character and customization being amazingly well done, the UI too. And the game-loop itself, looping through the different tasks, increasing difficulty, with some random easter-eggs thrown in too. Very, very well done!!

It's definitely a good start. Obviously not a full game, and no gameplay loop there, but the controls work just fine (though for a racing game, acceleration might be a good thing too :D ), still, the movement is smooth and feels good, which is what many other games struggle with. So, well done!

Wow, this was great. The art is absolutely beautiful, I love it. It really fits the cozy vibe. Also, this is a great way to achieve the "endless" or "seamless" requirement. Really well done.

It's pretty neat. Mechnically, I like the idea of having to balance out the flowers, though in practice I felt it didn't make that much difference. But with more polish that would be pretty cool. The controls felt a little too floaty for me, I kept bumping into things I didn't want to. But overall it works well, nice job!

Interesting interpretation on the theme. It's quite challenging in its mechanics, as advertised, but it works smoothly, just takes a moment to get the hang of it. A bit more of a mechanically challenging game compared to most others, well done.

Very fun! What stood out to me was actually the balancing. Balancing is always difficult to get right, even more so during a game jam. However this felt very balanced, it didn't become super easy or anything, it kept being challenging and got progressively harder (which is what many games with progression systems tend to forget). Also, the art and animations are really, really nice. It played very smooth, and the loop back to the start when losing was great too. Only thing I noticed was that the music just stopped after a while.

Visually it's very pleasing, and nicely designed. A little tutorial would've been helpful, and obviously missing a bit of polish (SFX, balancing, HP bars, and such, I wasn't sure if the attacks were just missing or if it takes multiple to defeat an enemy for example). In my first run I bought only catapults, so I softlocked myself because I wouldnt get any of the resource anymore. (but interestingly I could go on for multiple minutes like that, not doing a thing). But it's a very good baseline for a TD game, the design is super cute, it fits the theme well, and the parts that are there feel very polished too. I like it :)

Creative and cute! Can't say I would've thought of creating a... foxiolin? It's satisfying to see the expressions of the 2 characters change, and the music to slowly grow more and more complex. It's very well put together!

I like the concept of drawing spells. I've seen it somewhere else but don't remember where, either way it's a cool idea. However, I found it pretty confusing what is going on in the beginning. The abilities, the fact that different characters have different ones, and what it all means, wasn't that clear to me, so I think a little bit of an ingame tutorial easing you into those mechanics would help. That being said, the music is great, the art and the environment is pretty, with all the little critters & plants around. Good job!

SO MUCH CLICKING


I like idle games, it follows the premise of a basic idle game, and in that scope, it works well (at some point the background disappeared but I don't know if that's intended or not, at least the game kept running fluently. The duckling designs are a cool touch. Balance-wise it's completely broken obviously, I'm at the point where I could just infinitely spam the money multiplier because it increases so much I get enough to buy the next upgrade too lol

But for a concept, well done! And considering I've seen idle games on steam that are literally about clicking a pickle, this could be something quite neat with more polish.

Lovely story, nice and intuitive mechanics, and beautiful art. Very nice to play :)

Bzzz, bzz bzzz. As a fellow bee-game maker, I understand the struggle of trying to find good bee sounds. So this one made me chuckle lol. I like idle games, and I like the idea of this.  I was a bit surprised the first time when it suddenly reset, it seems pretty arbitrary, and without any meta-progression or so. So it would definitely need more polish and fine-tuning, but it's a nice basis. Well done!

Pretty neat little game. It's intuitive and clear to play. I would've liked the upgrades to be separate though, as in, stackable. The way it is right now felt a little weird to me. Nonetheless, simple and easy, well done!

I totally get it, many games have kind of an artificial solution for the seamless loop (me too I'd say), it was a difficult limitation to really implement well :)

It's very adorable! From the games I played, this is one of my favorite art styles. It really gives a cozy "handpainted" vibe, and I like it a lot. The parallax background is very fitting too. Gameplay-wise it's clear, however beyond collecting the 8 flowers there isn't much to do - if you intend to expand this further, I would suggest something like adding a shop to create and sell the bouquets based on customer requests or so - and prices varying on more elaborate bouquets. That would add a nice layer of variety on top I think :) Overall very cute, well done!