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(+3)

Visually it's very pleasing, and nicely designed. A little tutorial would've been helpful, and obviously missing a bit of polish (SFX, balancing, HP bars, and such, I wasn't sure if the attacks were just missing or if it takes multiple to defeat an enemy for example). In my first run I bought only catapults, so I softlocked myself because I wouldnt get any of the resource anymore. (but interestingly I could go on for multiple minutes like that, not doing a thing). But it's a very good baseline for a TD game, the design is super cute, it fits the theme well, and the parts that are there feel very polished too. I like it :)

(+1)

Thanks for the feedback! Yeah, there's definitely still a lot to do. The project turned out to be way too ambitious for a two-week jam, and we kind of underestimated the time limit. We ended up having to sacrifice some polishing just to get the core gameplay working properly. Really appreciate you taking the time to play our project!