A very strong baseline for an idle game. I played.. a lot of idle games over the years. This one definitely does a lot of things right. The balancing, the management of multiple resources in different ways, the meta progression with resets. Obviously, the art and UI/UX would need quite a bit of care, but from gameplay mechanics really nice! I'd suggest adding a "click to gain XYZ" already in the beginning though, or in some other way make the start a bit more engaging. Other than watering, waiting for it to grow, and selling, you don't do much in the beginning, which feels a litle bit too stale (since there's no idle production of money present either). Just as food for thought :)
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I love to hear that, as this was my first idle game project and I wanted to bring the whole idle part justice. While I added the click to gain pollen with the brush, i definitely feel like I missed the mark, I’m really glad you enjoyed some of it and I cannot thank you enough for the valuable feedback. If anything else comes to mind feel free to comment as idle game players are exactly who I want to hear from :))