Okay, I've figured out how to replicate the being able to complete dungeon challenges in spite of having no charges remaining to do so.
It occurs when you use some challenge charges in one dungeon, and then travel to another dungeon in the same day.
letmeloginalready
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The 'old weathered temple' and 'abandoned grove hideout' dungeons as part of Lilia: Temptations also kick the player out.
As does the second dungeon in Kuro's disappearance quest.
After the arena battle with Greg, when talking with Rouge, when she's supposed to say the player's name, she instead says [NAME].
The rebel base dungeon in 'Proof of Loyalty' also kicks you out without letting you collect rewards or captured slaves.
The final dungeon in Kuro's 'Apostasy' quest also kicks you out. And the Nyx item drop reads "ITEMNYX_HEADGEAR" rather than its actual name.
In the quest to find Zephyra's Brush is one of the ones that kicks us out of the dungeon. I just lost a couple high stat slaves due to that.
Also, Kuro calls herself Zephyra during that quest. Was that intentional or a typo?
Also also. If Zephyra's currently missing, the beginning of the Dwarven Kingdom section of the game can still activate, and Zephyra (who's not there) will still ask the MC to investigate them.
If you are doing the Daisy's disappearance quest, but Amelia is currently also abducted, you can't complete the quest.
I'm also curious what happens if you already have Kuro when you start Zephyra's abduction quest. Which can easily be avoided if you don't take her to Ginny
All listed bugs discovered (or reconfirmed) on 0.13.2a
The dungeon challenge to squeeze through a door that requires a small character can still be passed even if you have zero agility charges left on the character.
The calculation for travel time is a bit odd. Often it will say it takes three turns to get from one location to another, but you could instead send the team back to Aliron, then back to the new location in only two turns. This is especially common going too and from the Beastkin Village, but also happens with the dwarves, the empire, and occasionally Elf village.
The recent sex scenes (all of them as far as I can tell) with Helleviel do not allow you to hide dialogue.
Several of the recent quest dungeons immediately kick you out the moment the objective is completed. This potentially denies the player a lot of resources and captured slaves. And is just generally annoying. I'll list which ones once I get to that point again in my newest playthrough.
Should you be using the shift key to look at the resources a piece of equipment is made of, then move your cursor off the equipment, then release the shift key. It will continue to display objects in the 'material' mode until such time as you hit shift again while the cursor hovers over an object with materials to display- I'd rather you not fix this bug so much as make it an intended feature. Shift to toggle would be great.
EDIT: The challenge to fly over a chasm because the bridge is broken will also allow the player to pass even without having charges to do it. I'll check all the challenges as they're encountered to see if this bug applies to everything.
EDIT2: It appears that glitch only happened in one specific dungeon. I've not been able to replicate it in any other.
Unless noted otherwise, this post is about the 13.1b release, Win 64 version.
Actual Bugs:
Teleporting to the empire location before you have permission to get in will cause the characters to remain trapped in what appears to be a softlock. Every time you go to the location, the game kicks you out, but fails to send the characters home.
Possibly related: when you teleport from a location back home, it often causes the characters to forget their jobs. Sometimes it will, sometimes it won't. I've yet to find a way to force this to occur.
Flame sphere can be cast multiple times while still active, wasting mana.
In the Living Thicket dungeons, when the tribal ambush encounter triggers, the 'enslave' option on victory does not seem to generate a slave.
(This is about the 13.1a version- haven't found the mission again in 13.1b) In the slave selling missions, the condition "must be wearing lacy underwear or see-through underwear" seem to be an 'and' rather than 'or', and cannot be completed.
Typos and cleanup:
In the body upgrades section, the buyable 'breeder' perk displays the tag "BODYUPGRADEDESCRIPT_UPGRADE_BREEDER", rather than the trait description.
Quality of life suggestions:
Could you consider making it so chests that are not locked or mimics are opened automatically, rather than forcing us to click through 'open chest' and 'who should open it'? I know the game runs the check beforehand, because the engineer class will tell you it's unlocked.
Additionally, do some spells really need to be drag-selected in the dungeon screen? Intimidating presence, nature's gift, teleport, flame sphere and probably others only have one possible effect, there's no need to drag. A simple click could do the job.
And do all the modifications available in the body upgrade section really need to cost upgrade points? I understand not wanting people to be able to stack everything, but most of these are more flavor than mechanically useful.