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leosoft

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A member registered Sep 13, 2022 · View creator page →

Creator of

Recent community posts

Thank you, that's a big honour! Your software is amazing and I'd be glad to be featured in CPC radio. I'll send you the files to your website mail address.  

Thank you for playing!

Bleibt Ihr da tatsächlich noch "in der Mauer" stecken? (Würde mich über einen Screenshot freuen)

Oh no, that's really embarrassing! Thank you very much, Nich, I thought I had corrected the source code of Druid&Droid, but apparently I didn't (I copied the scanning rioutine directly from there...)
I will upload a fixed version, once the contest is over!

凄い!

C'est vraiment étrange, ca. J'ai essayé à suivre ce problème, mais avec tout mes emulateurs (bien sûr avec setting 6128 francais), ca fonctionne sans problème... En plus, je pense qu'il 'est pas permis de changer les uploads pendant le concours. C'est avec un émulateur de floppy? Est-ce que vous avez quelques ROM supplémentaires?

Thank you!

Thank you for the screenshot, glad to see it works on the plus monitors!

This is really strange, i tried to recreate the error but it doesn't happen here... What Floppy Emulator do you use?

Thank you for playing! I fixed the error in the tilemap, you can't get stuck here anymore...

But next time, try exiting the castle via the roof ;-)

Very nice, responsive and original!

Muchisimas gracias! 

It's really nice to see someone took the time to get used to the game commands and to get past the first 2 missions. You discovered all the tricks and understood so well what I wanted to achieve with this game. Great playing technique, especially in the last two missions!

You are totally right that the randomness of the items is the game's biggest weakness. I really tried to tweak it as balanced as possible and also to provide generous time limits, but nevertheless you can really get unlucky. On the other hand, I didn't want the levels to be predictable, I didn't want the player to be able to "learn" them... And I also admit that, beacuse of this,  the "competition" mode with credits and points is not really fair...

Dear Antonio,

Thank you very much and I'm very sorry! I thought my address was clear because I was already in contact with Alejandro Albillar. I'll send another mail to cpcretrodev.org@byterealms.com, okay?

All the best

There are different versions of the sna format, I guess the one I used isn't compatible with Caprice, but I'll try.

Hihi, I might have an idea to use it in the next CPCRetrodev, if you don't mind competition in the Basic category...

I remember seeing this effect often when "something went wrong" with my machine code and returning to the basic prompt led to the unreadable font. But I never got the idea of using it for good!  

Really cool game! One more proof that Locomotive Basic, together with the great CPC firmware, was the best 8-bit Basic at the time! And call &bd1c for having a coloured 4x8 font is just genius! 

Yes, I hope I'll never end up as real spam. 😨

Yes, but usually, I'm not spam ;-)

I just tried again from a different address...

Hi, I tried to send a mail with a question/suggestion to cpcretrodev.org@byterealms.com but it came back ("unsolicited mail from your IP address")... What's the best way to get in contact with the organizers team? Thanks!

Thank you. I was trying for something unusual...

Thanks

Thank you, Amstrad Man!

Thank you very much, and congrats on finishing it so quickly!

This is really nice! The technical achievement (real time scaling!) is impressive, but the concept and idea for the game itself is also very clever! Congrats!

(1 edit)

I will provide the source for sure! But I have to clean up the code a little, there are a lot of unnecessary personal comments to delete and a lot of useful ones to add... (I'm arfraid it will still be a unprofessional mess and difficult to read...)

edit: DONE!

Well, I guess everybody is testing and optimizing until the last second... At least that's what I do ;-)