Thank you for your kind comment :)
leo312
Creator of
Recent community posts
Thank you for your detailed feedback!
The speed up button was actually in the game until just a few hours before deadline, so we didn’t worry about waiting times. Unfortunately we realized last minute that it completely broke the game for players with low FPS (for example turrets wouldn’t aim properly). That’s why we decided to remove it, but it’s top priority for the post jam update.
The delay when shooting happens because the player actually fires a physical bullet, which follows the exact path of the laser at the moment you press the button. So it should always be accurate.
The UI issue is due to us not knowing how to properly implement UI for different resolutions, but that’s also a top priority for us.
Again, thank you for taking the time to give us this feedback! Especially the UI issue was something we weren’t aware of, so this really helps us :)
I really enjoyed the game! The art style and dialogue are pretty nice (I obeyed 50 times haha). I also like how new mechanics were introduced gradually.
My only criticism is that the spawn animation feels a bit too slow for a game where you die quite often (I still think it looks great). Overall, well done!
Really great looking game with awesome puzzles. I think you've hit the sweet spot with the amount of content for a game jam. I also liked how you introduced the mechanics, the dialogue, basically everything. A small nitpick would be that it's not entirely clear that you're supposed to 'lose'. (I actually read a comment about it, so I didn’t have the issue, but if I hadn’t, I would have probably been confused.) Well done!
Great visuals and idea. However I think it was not fair that in one level you couldn't see all enemies. I also had problems with the jump height when you touch buildings which I found a bit annoying (thats why I couldn't finish your last level). Also a Restart button would be great. All in all still one of the best games I have played in this jam :) Good job!
