I have to say, the presentation on this is vastly improved on from the original Worlde Lande Countrie! Godot gives you a chance to be more visually capable with the Worlde Lande games and I congratulate you on that. The sprite work is very well done as per usual coming from you and the animation on them is very well done. Cutscenes were great too! I can tell Simon is gonna be a speedrunning darling since his bite pounce attack allows for you to get certain areas faster.
I do have my criticisms though. For starters, I think having to access the map via the pause menu feels rather inefficient. It makes opening it feel tedious that way. I think it'd be better if you could access it instantly via the select button (I played this with a controller) like you can in the Iga Castlevania games. This may be a skill issue on my part, but I think Simon is too hard for a first boss (unless the later bosses will be harder). I think it'd be better if there was a different telegraph from the ground pound and the jump + bite pounce attack since the latter can catch you off guard when you're preparing for the former. I think it'd also be better if he had a health meter so you can tell how much progress you are making in the boss and aren't just hoping it'll be over soon because you don't know how much damage is required to defeat him. I can understand why a boss like Rich Richard doesn't have a health bar, since in the main campaign you're meant to lose to him, similar to Vile in Mega Man X. But if there's gonna be more bosses in this, I think a boss healthbar could be benefitting.
Other than that though, game's looking good so far! I can't wait to see how Worlde Lande Countrie will look in this new style, it's a massive step up. Will be looking forward to this







