Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LellyLL

40
Posts
1
Topics
39
Followers
3
Following
A member registered Jun 16, 2018 · View creator page →

Creator of

Recent community posts

I have to say, the presentation on this is vastly improved on from the original Worlde Lande Countrie! Godot gives you a chance to be more visually capable with the Worlde Lande games and I congratulate you on that. The sprite work is very well done as per usual coming from you and the animation on them is very well done. Cutscenes were great too! I can tell Simon is gonna be a speedrunning darling since his bite pounce attack allows for you to get certain areas faster.

I do have my criticisms though. For starters, I think having to access the map via the pause menu feels rather inefficient. It makes opening it feel tedious that way. I think it'd be better if you could access it instantly via the select button (I played this with a controller) like you can in the Iga Castlevania games. This may be a skill issue on my part, but I think Simon is too hard for a first boss (unless the later bosses will be harder). I think it'd be better if there was a different telegraph from the ground pound and the jump + bite pounce attack since the latter can catch you off guard when you're preparing for the former. I think it'd also be better if he had a health meter so you can tell how much progress you are making in the boss and aren't just hoping it'll be over soon because you don't know how much damage is required to defeat him. I can understand why a boss like Rich Richard doesn't have a health bar, since in the main campaign you're meant to lose to him, similar to Vile in Mega Man X. But if there's gonna be more bosses in this, I think a boss healthbar could be benefitting.

Other than that though, game's looking good so far! I can't wait to see how Worlde Lande Countrie will look in this new style, it's a massive step up. Will be looking forward to this

There are plenty of Powerpuff Girls games you can find sprites for

Why the fuck are all the Golden Sigma pages quarantined

Thank you for playing!

At parts during development I kinda worried about the sound volume, though didn't think about it too much bcuz I turned the volume of my computer down. What is your computer's default volume? Also this is the first time I find out that there is a keyboard that has Z on a completely different placement lol

Neat! Very Mega Man inspired I can see

Uh oh. Yeah I did encounter something where the player character does get a bit weird when colliding with both turning gears, but I didn't feel like fixing it bcuz I felt there was more important to deal with and I needed to get it out. But thanks for pointing it out!

Thank you very much! My advice for the chain part in stage 2, you can whip right after you hop off the chain, but time it quickly

Thank you! Also, much like arcade NES games like it, you press the select button to select the 2 player mode

When I saw that title I immediately got tokusatsu vibes. This game is like a cool mix of Mega Man, Zelda II and Metroid! Very neat. Wish there was more music though, the overworld felt pretty empty bcuz of it

Oooohhhh yes this is it!! Very creative to make a game based on those crappy bootleg multicart games, though this one is way more high quality than those. Graphics are very nice here! They break away from usual only three colors per sprite/tile that the NES is known for but they're still very nice. Music here is neat as well! Presentation is also very cool, I love the Game Boy cartridge looking border around the browser version on the itch page

Ayy thanks! What don't you like about the enemy dying sound though? Is it too high pitched? Also I would've added getting extra lives but 

1. Was running out of time

2. I don't fully know how it works in those games so idk how I would program it lol

Thank you!!

I don't think those are hardware accurate

Cool! Could I hear examples of your work?

Are you able to work with programs like Famitracker?

NES Jam community · Created a new topic Simple question uhh

Are we allowed to use sound effects from other NES games, or do they have to be completely original?

Mash the jump button

I like this. Quite enjoyed my time with it. Maybe less so with the last few levels but idk i dont like to think

Interesting little game. Like the use of the "Risk and reward" mechanic

I played the patch, and yeah that's better

Cute little game

magnificent.

I really wanted to like this one but the controls are so frustrating, mainly with the walljump

Good job

Winner of the jam for me tbh

Well alright

Okay but the jam hasn't started yet

better rhythm game than friday night funkin

Good as usual man

masterpiece

fuck yeah he is

the nes bootleg version?

"our game"

what