And thanks for the tip.
I had no idea those check boxes were even a thing.
LargeBattleshipStudios
Creator of
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There's a contents warning file in with the game files, but there's a degree of tongue-in-cheek going on there.
On the one hand, there's a little bit of everything. On the other hand, it's all very light. So light that I'd hesitate to call it fetishy in the first place, but mileage on that can vary dramatically.
It's 99% lesbian, in any case. So that probably counts.
It's been ages since I had the files and knowhow to ferret out that particular problem, but it sounds like one of those placeholders I put in to block major story events while a castle-wide condition was in place.
EoWC was made with spaghetti code and that was LONG before I figured out things like global switches to determine whether or not the Elf was in the house.
Check around the NPCs, or some out-of-castle element.
There's a little tickle in the back of my head that thinks it's related to the Cafe upstairs, or related monster-girl shenanigans.
She might be a late bloomer.
Unfortunately, a hard drive crash and backup failure has left me scrambling around for old copies of my source files, but there shouldn't be a way to lock yourself out of completing the dragon sanctuary.
But if she doesn't come around by the time you're trucking around with your 5th/6th regular party member, then something may well be wrong.
Aha, that's what I get for re-using that variable.
This should fix the problem, so long as you don't fight anything else.
https://www.mediafire.com/file/gp3ujmbkyf2bnbf/Save05.rvdata2/file
That scene floats a lot of pictures around, so it's likely rooted in the way RPG Maker VXA handles moving and scaling those pictures that's suddenly sucking up a lot of Whiskey's virtual memory. (or something like that, at a guess) There are a couple of key scenes like that, and when you run into them, your best bet is probably to save and reboot the game to clear the pictures from active memory. Otherwise, I hope it remains mostly crash-free.
There are a couple of key instability points in RPG Maker VXA that can lead to crashes. That particular scene has a lot of moving pictures that can get a little squirrely in RAM, especially if you've been playing for a while before it comes up. While the game is fairly well-tested at this point, it doesn't hurt to save often.



