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A member registered Jul 17, 2020 · View creator page →

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That sounds terrible.
Can you give me any more information on the circumstances that caused such a bug?

We're still working on that one. I prefer to post games here that are in at least a beta phase, and LC34SO is still in an internal testing phase.

I try not be a huge memelord, but it doesn't always work.

Thank you for the glowing feedback!
One of Alouette's banner causes was "Closure" and how to both get and deal with it (or sometimes the lack thereof) so I'm glad to hear that's landing where intended.

Enjoy DreQ, and getting some more of the in-jokes, but in reverse!

That divide is based on whether or not the Alice subquest is complete.

That's a good old typo that could probably pass in a pinch. There will come a point where I start calling these legacy typos, but for now, it simply goes on the changelog.

Fixed!

There's a change log included with the files, but the bugs reported here on itch.io should be fixed.

Satisfaction is a fine thing to report.
Thank you very much.

I'm just glad it got caught.
a Dragon's reQuest went something like 6 months with it's final conversation turned off until someone pointed it out.
While I simply thought my testing save was made after having said conversation.

Definitely a bug.

Now to figure out *why.*

That definitely sounds like a bug.

I'll look for a cause, but it would probably go faster if you could send me an affected save file.

The sewer has a couple of hard-to-track errors along those lines. Oddly enough, changing the combat difficulty in the options menu can get you through some of those.

It should still be correct.

I usually take big reports over discord, but you can also email me, depending on filesize on your screenshot collection.

That does help nail it down some. It may be the messaging script, as there's a leftover font size change in that line.
I'll try to get a version out to fix that soon

-SB

That's odd.
If the marker is showing, the only other criteria is completing one of the early Doogenheim Museum Events, which several other events require. You might double-check with Anastasia and/or Mister Stanislav.

Aha, that's what I get for re-using that variable.
This should fix the problem, so long as you don't fight anything else.
https://www.mediafire.com/file/gp3ujmbkyf2bnbf/Save05.rvdata2/file

Well, that's bizarre and eye-opening. Thank you for that unexpected perspective.

The Readme and Changelog are packed in the Rar file you downloaded the game in.

Glad to hear it, and will-do!

That is likely to come up later, depending on where you are in the game. The key event there depends on how you handled the harpies at the Tower of Wind, too.
It may simply be a thing to come back to.

That scene floats a lot of pictures around, so it's likely rooted in the way RPG Maker VXA handles moving and scaling those pictures that's suddenly sucking up a lot of Whiskey's virtual memory. (or something like that, at a guess) There are a couple of key scenes like that, and when you run into them, your best bet is probably to save and reboot the game to clear the pictures from  active memory. Otherwise, I hope it remains mostly crash-free. 

Some of the specifics are in the Readme, but most of the music is from Mozel, SHADE and MusMus, with some incredible contributions from more independent artists.

There are a couple of key instability points in RPG Maker VXA that can lead to crashes. That particular scene has a lot of moving pictures that can get a little squirrely in RAM, especially if you've been playing for a while before it comes up. While the game is fairly well-tested at this point, it doesn't hurt to save often.

That's definitely not intended.
Lutris might have something to do with it, but I'll look into it further on my end to see if it could be anything else.

Under the lighthouse is composed, performed, sung and edited by Angelic Amplifier Lorelai.
Most of the BGM is by Mozel. I tried to put the artist names in most of the files.

Angelic Amplifier Lorelai touched down like an angel to deliver that song based on the game itself during development. But she has, alas, flown off again. There is a little more of her work in Tank Lesbians, which is in playable development on my Patreon (still free, mind you).

Song and lyrics by Angelic Amplifier Lorelai
Under the Lighthouse

I'll bring you home 
Across a wild and wicked sea
To the arms

Of a much worse calamity
Feel the beat
Of my heart above your pulse
Knowing we
Could not repair the state of us
My shelter has always been a storm
You go by night
Avoid the fearful guns of day
Toe the line (You toe the line)
You may not cross to find your way
Our love is all
We have no stars. We have no moon
Where it leads (And where it leads)
We can not say if it's our doom
Our flightpath is a wound across the sky (From our prison to the farthest shore)
Where lives are stranger
Things aren't what they seem
Under the lighthouse Under the lighthouse
Angels dare to dream
Under the lighthouse Under the lighthouse
The fire turns (Our fire turns)
Behind a mirror, frozen high
There's no warmth (So little warmth)
Apart from where our shadows lie
Brave the dark (We brave the dark)
Our eyes could not reveal the truth
Down we go (So down we go)
Cast off your memories and youth
Our treasure's buried with our sins below (From your temple to my teeth and your tail)
There's only danger
Things aren't what they seem
Under the lighthouse Under the lighthouse
Angels dare to dream
Under the lighthouse Under the
lighthouse

It's an incredible piece written by an incredible person.

There shouldn't be a softlock there, but you may need to try a couple of things: 
First, try using Angel Pulse with Lasca in your party, then try the holes again.

You might also need to trip the Loppernator event with Lasca in the Blue Forest area.

If neither of those work, then you might be in softlock town, but I can still probably fix your save if you send it to me.

I'm hesitant to post open spoilers here, but I'd hate to leave it open, so let's be a little vague.

-Vague Spoilers-

The final ending gets its nuance by what accessory you equip Lasca with. (She gives you two to choose from)

The highway in question shows up naturally as part of the A-Route ending. (assuming you go down the whole list.)

Yep! Good catch, that's a game-breaker, and at a severely inopportune time!
Expect a new version soon!

Not bad. It's nice to have a roadmap-like plan for how they want to go forward, at least.

If it gets worse, email me, and I'll find some way to get the games to you.
It's strange for underground gaming to come back into vogue, but I'm not unprepared.

I share your critique. 

The good news is, if you love the cast of Quantum Entanglement, many of them return in Angelic Acceptor Alouette.

Which could probably also use a guide, if you're feeling froggy.

You're looking for the H/P Mk III generator

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Your next step should be to purchase the unusual item at the Pawnshop, Downtown. Then use Knave's ability to sneak into another large downtown building.

Thanks for the unusual bug report and feedback! It's a pleasure to provide.

I haven't run into much in the way of bugs in that particular transition, but it's not impossible that you might have a unique pacing conflict with some other event. Consider trying a couple of other events then come back to Episode T later, and let me know if it comes back.

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Always a pleasure to perplex and satisfy.
-Saint Bomber