Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lalchi

11
Posts
1
Topics
A member registered Jan 15, 2019

Recent community posts

(1 edit)

There's so many characters, and i'm bad with names. It's always a struggle to remember which character is which unless they have a specific unique role. 

What i'd actually like, is not for the dev to put random images. But just, allow players to upload their own images to characters.
There's already text based games that have that option or just have a basic drawing of a character. It's not like it ruins the text. 

(2 edits)

Good game, but it really needs to be more generous on checkpoints. You can't make me go to all the tedious task and kill me because I don't expect my character to shoot on the leaking gas that is clearly not in the way, and redo everything.

I did the puzzles. I already know how they work, their solutions. Do the player REALLY need to do them after every random unpredictable death ?

Oh boy, that's good to know. Thanks for the information, that's going to help

I do prefer the triangulation over the old system. It was just frustrating to move the three dots one at a time when the signal were all far away. Just for it to dissapear. 
I didn't knew about the button calling the curosers to your position, because those buttons does not work on azerty keyboard 馃槶. I had to be told before I realized this. It forces me to switch to qwerty, it became lot more easy and doable but it's still annoying because control become weird (imagine : Z for up,  Q for left, S and D stay the same) and there's no way to reassign the call buttons (1, 2 and 3 keys) 

Oh I see, thank you. 

So i don't need fuse to run the radars ? I'm confused. 

(1 edit)

I felt like i was missing something for triangulation, my bad, i'll try that. 

I was looking to change the difficulty too, but i guess it's only possible on doing a new game ? 

Thanks for the tips.

edit : 1, 2, 3 does not work on azerty keyboard

(2 edits)

It mostly applies to the start of the game, I think. 

Triangulation :
The triangulation is not complicated, but frustrating as hell.

 The cursors are painfully slow and you have three of them to move.Of course each signal are MILES away from your starting position.

The time you take to place all three cursors and the time it takes to make the triangulation is enough to have the signal DESPAWN after you spent the slow time to get to it.

This happenned FOUR time in a row. I spent THREE in-game hour to get a signal. It was the second of the day, it's 5PM and i'm asked to deliver 5 signal by the end of the day. I have level up download speed to maximum and it still took half of the day to get one drive level 0 and get a second signal.
I'm day 3. It's litteraly impossible to meet quotas in early game.



Disk :
Everyone already said it. 

Everyone already know it.

Unexpected error.

Twenty times in a row. It's just unfun. All you do is look at the damn screen and read "Unexpected error". Let me type the damn hash code, at least i was doing something actif.

Game could use some variety on the ennemies. The gun feels useless since you can jUSt bash the ennemies with the wrench by kiting them safely. (It's very easy to do). 

As for the story, idk. There's not enough to really make a remark. There's bit here and there hinting there's more into the lore, but so far it just seems to be a revenge story.

In Zomboids, what they do, is that they stack items, and that stack has a sub menu to display each items of the stack. 

Helping people to check specific changing stats of every item of the stack. 

(1 edit)

Get some time to understand how it works. But once you get the mechanics it's a nice little puzzle