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Game could use some variety on the ennemies. The gun feels useless since you can jUSt bash the ennemies with the wrench by kiting them safely. (It's very easy to do). 

As for the story, idk. There's not enough to really make a remark. There's bit here and there hinting there's more into the lore, but so far it just seems to be a revenge story.

(1 edit)

thanks for the great feedback! Improving combat and enemy variety is definitely #1 priority if we get to work on the game some more. and if we ever get to do a full version, we'd like to take the story to some crazy places - just wanted to get into the action for this prototype. appreciate you taking the time to play!