For people to be able to adequately rate your game they need to play it. If you charge money for it it wont be accsessible to the majority of people who aren't willing to spend money. The rules don't state that the games need to be free so you aren't doing anything wrong and I will leave it alone, but I strongly encourage you to either make the game more suitable or leave the Game Jam. Thank you for highlighting this gap in my game jam rules, I will adapt the rules of my future game jams to cover this.
LAGOLEND
Creator of
Recent community posts
Hello everyone! Sorry that the theme is late, I woke up about 10 minutes ago. Time zones...
The Theme is:
"Flow"
Please don't spam me with questions about whether your interpretation of the theme is correct. As long as it makes sense to you, it counts. If you think its very far fetched or hard to understand, you will get a chance to explain your thought process during the submission of your game.
Just like that the game jam is already over. The top 3 placing games are:
3. Station Nowhere by Misterclap and galactusspart
2. I want to be human by apleen
1. circus53 by Methil
Don't be dissapointed if you placed 4th or below. You put in genuine effort and learned something in the process. Check out how you did in the individual categories. I'm proud of every single one of you for participating!
The prizes are the following:
3. "Dreamcore Jam 2026 - 3rd" Discord role
2. "Dreamcore Jam 2026 - 2nd" Discord role
1. "Dreamcore Jam 2026 - 1st" Discord role, custom role color & free digital art commission.
Contact lagolend on discord to collect your prizes.
The idea behind the car was that after it was manufactured and sold, nobody cared about the toy anymore so as soon as its ownder got tired of it it ended up in the landfill, wasting materials ect., but you are right that there was literally nothing to convey that. The bacteria is called "deinococcus radiodurans" but it doesnt have a human name.
The fight and story elements together are cool and the auto attack mechanic is new to me but was nice to play with. I have no idea how you would even balance the difficulty if "the skill of attacking" doesn't matter (because its done for you) but it felt decently well balanced. The animation of the player could be a little less stiff, maybe some up and down motion. The idea with the contract is good. Edit: making your own music is rlly tuff
Thanks! Coming up with the character was pretty simple, I looked up bacteria that don't need oxygen and just picked the prettiest one lol. Its this one i believe
Even with the tutorial, I was confused. I did eventually understood what i had to do, but I couldn't figure out how exactly it was meant to be achieved. Some things to make it more intuitive could be: Mouse aiming (Easier to be precise or just slow down the rotation because its a bit hard to use right now), Visible electron "Force fields" maybe when you hover them with the mouse, a short arrow previewing the start of the flight path (not too long or it will be too easy). It's also really finicky to play in browser because the game is bigger than my screen, and when i fullscreen it it also doesn't fit correctly. The story is cool and i like your approach on the theme.
The visuals are beautiful and i love the shader use. The Meshes are also very good looking. I was disapointed by the randomly occuring serif font because it didn't fit in visually at all. The movement is good, but i think it could feel a bit more satisfying. It works well inside the spaceship but in the much bigger outside it occasionally feels a bit slow. As you mentioned I was confused at fist but i got the hang of it pretty easely, the enviroment is selfexplanetory.






