Well done, fun, addictive :) love the progression and currency, lots of characters to collect
l10r
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Played with my Son (8) who found out a gamechanger-tip:
pressing SHIFT while driving speeds the vehicle up
Some more tips:
It really helps to just keep trying (and re-reading the instructions).
You need to use the arrow keys to switch from trees to grass -- so if it seems to refuse to plant, that'd be the reason why.
There seems to be more dirt available than is needed for the plants.
You don't have to fill the container in one go (but it will only launch when 100% full).
Press C twice to zoom out. While waiting for the pod to land, I drive across the planet (with the Shift key held down of course).
Thanks for making this, it's great.
I loved the concept, the music, the growing plants.
I wish there was a Pause option, and a way to tell "how much of the last day" remains, because you just have to guess otherwise.
Also, the instructions hint that you could collect seeds ("seeds you receive or collect") but I couldn't find any, not even in the crops I already had growing.
In any case, great job!
Very well done!
I liked the way you built your level, the helicopter part and the 'kid' sprite greatly improve on the basic tutorial. I liked the music, the 'snow' trail particles and the stars add a nice touch.
As a fellow student of the same course, I appreciate all these additions (I made different ones) - thanks for taking this forward and posting on itch!
Cool game, fun to play. I wish I could tell how many Bandits I'm after. I'm not sure whether they respawn.
I mean, is there a way to win, other than beating my previous best score - otherwise the only way forward is to eventually run out of ammo?
In any case - I loved how fast it works and looks. Well done!
Like others said, magical atmosphere. Part of I'm sure is the sleep-walking movement, but after a few levels I wished I could speed things up a bit, especially if I had to sleep-walk 10 blocks in a row.
I enjoyed the scenery, the lighting. I feel it was a bit too much (for me!) when all the blocks glow back and forth, I guess after a while it got a bit too much.
The 'feeling' conveyed by the audio when you are nearing the blue orb is an amazing touch.
In any case - charming game, I loved it!
I like the graphics and the atmosphere. It took me a while to understand how to move.
After finishing the 3nd level I found myself hoping for a goal (or some change to happen), something to keep me going.
May I suggest to keep the music playing even after falling, so that it doesn't restart each time? I think it really contributes to the atmosphere.
Also at the end of the level, is that intentional that I have to stand still to win? I got to the end and just kept going (and obviously fell through the thin ice).
Thanks for making it!
L10r
