Thank you very much. Glad to hear that you enjoyed it.
KyleAgius
Creator of
Recent community posts
Thank you for playing all the way to the ending. Glad you enjoyed it.
The smoke bomb can be used so that you are not detected in a room for a few seconds. It is one use only, so it can be useful if the path you want to use has a room that you would otherwise be caught in. I designed the game without a fixed solution, so it's possible to reach the ending without using everything.
Great job on the game. This is the game that I kept playing the longest. The gameplay loop and power escalation feels great.
Regarding the UI, I agree with the points made by Regal-27. If you do keep working on the game, I would recommend having a better distinction between taking damage and gaining max health. If you are not paying attention to the health values, it is hard to tell the difference.
Great job on the game.
The gameplay loop is quite enjoyable and easy to get into, especially considering you only had three days to work on it. I enjoyed the synergies between certain gadgets.
For the spacesuit, it might work better if the player does not have to activate it after EXACTLY seven clicks. As it is, the player needs to slow down frequently. It could remain ready and reset when the player presses the space bar.
Thank you for playing, and for the great feedback.
I didn't consider testing with a controller, and do need to remember that for future games.
I will admit that some of the mechanics could have had a better introduction. For the level you were stuck on, the intended solution uses the fact that you can push a barrel without being in contact with it.
If you want to continue playing, there is a "Skip Level" feature in the settings menu.
Thanks again :)