Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KyleAgius

65
Posts
12
Followers
2
Following
A member registered Aug 11, 2022 · View creator page →

Creator of

Recent community posts

Thank you very much. Glad to hear that you enjoyed it. 

Great job. It is very well designed and keeps players engaged.

Thank you for checking it out :)

Thanks for playing.

Thank you for playing. Glad you enjoyed it.

Thanks for the feedback also. Looking back, I should have added more indicators for where the items are.

Fun way to use programming loops as gameplay. Great job.

Thank you for playing

Very cute

Really liked the game. Found it very chill and relaxing. Would definitively be interested in a full version. Great work.

Oh okay, I had played till about day 10. Still, there was quite some variation in those levels.

Making 31 different levels for a game jam is very impressive. Great work.

Absolutely loved the gameplay. It was genuinely difficult to put down. Great job.

Sorry to hear that the game didn't work. For what its worth, I have played the working version and it was very fun. I love the idea of a rhythm based platformer.

Great job. Love the risk/reward element with firing bullets.

Great job. Love the comedic timing, character designs and voice acting.

Great game. All the levels and movement abilities are very well designed. 

Great work. Drawing loops as a combat system is both very fun and a very creative way to interpret the theme.

Thank you for playing.

Also, I'm guessing that the flash game  is "Haunt the House". I didn't intentionally use it as a reference but I had played that game and love the comparison.

Thank you for playing all the way to the ending. Glad you enjoyed it.

The smoke bomb can be used so that you are not detected in a room for a few seconds. It is one use only, so it can be useful if the path you want to use has a room that you would otherwise be caught in. I designed the game without a fixed solution, so it's possible to reach the ending without using everything.

Thank you for playing

Great work. Really like the UI and gameplay loop, especially in colour mode.

Very satisfying. Love the particle and sound effects.

Fun idea for a movement and attack system. Also, great soundtrack.

Great way to implement the time loop. Also, love the use of the limited colour palette. 

Great work. Love the animations for the slime, especially all the different attacks in later levels.

Great way to interpret a loop, and very well executed. Loved the atmosphere.

Thank you very much

Thank you for playing 

Thank you for playing. Glad to hear that you liked the game.

Thanks for playing, and for the kind words. 

I also appreciate your feedback. The introduction to forging seems to be a common issue. 

Thank you for playing, and for the kind words. 

Thank you for playing, and for your comment. I'm glad you enjoyed the game.

I agree that the programming system should have had a better introduction.  

Thank you for playing, and for the feedback. I'm glad you liked the idea and the art style.

The forging menu being unintuitive is definitely a fair point. 

Great job on the game. This is the game that I kept playing the longest. The gameplay loop and power escalation feels great.

Regarding the UI, I agree with the points made by Regal-27. If you do keep working on the game, I would recommend having a better distinction between taking damage and gaining max health. If you are not paying attention to the health values, it is hard to tell the difference.  

Great job on the game.

The gameplay loop is quite enjoyable and easy to get into, especially considering you only had three days to work on it. I enjoyed the synergies between certain gadgets.

For the spacesuit, it might work better if the player does not have to activate it after EXACTLY seven clicks. As it is, the player needs to slow down frequently. It could remain ready and reset when the player presses the space bar. 

Thank you for playing, and for the great feedback.

I didn't consider testing with a controller, and do need to remember that for future games.

I will admit that some of the mechanics could have had a better introduction. For the level you were stuck on, the intended solution uses the fact that you can push a barrel without being in contact with it.

If you want to continue playing, there is a "Skip Level" feature in the settings menu.

Thanks again :)

Thank you for playing, and for the kind words. 

I really appreciate the feedback as well. Didn't notice the screen issue before as it changes with the browser's zoom.

Great submission. The polish and game feel is excellent, and it was very easy to learn through playing.

Thank you very much.

Thank you very much. I am not used to writing dialogue and story, so I'm glad you liked it.