I really like your art style. Do these characters animate? Walk animations, swing weapon, etc?
Kumachan
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I'm amazed how this game runs pretty well, despite the HUGE landscapes. The float mechanics are nice. I also like the GUI and layout. Unfortunately, because I don't have a controller, it was frustrating to play due to all the button presses required. I also ended up getting stuck inside the floating rocks. I would recommend to look into the collision detection. Some of those enemies were difficult to hit. You've got a grand project with this one and I look forward to seeing how it develops.
I miss the old artstyle but this game has a nice look to it with more detailed environments. The overworld map is a little empty for being massive but I understand this a demo. Could of used a little more interactive moments to break up the mostly Visual Novel portions. I could see this being a popular lite game on mobile phones once its polished up.
Honestly...I was rather confused with this one. Other than going from house to house, I had no idea what I was supposed to do. There was no narrative other than the text in the first house. I collected coins but to what purpose? Not being able to save was not cool. That being said, this game has a very childlike innocence to it. It was like a mish mash of ideas which was neat. It's definitely different, not much gameplay, but I enjoyed the world and wondering what I might find behind each door.
Loved the music, the custom buildings, and the setting. Reminds me of a Professor Layton game for some reason but it was a nice and short who dun it mystery. A shame it was rather short. I think it needs some finer tuning with the camera and people placement. Would like to see this done on a bigger scale someday. It was fun to play.
This was a lot of fun to play. All the character animations were nice, especially the martial arts moves! I liked the music but really wish the combat had something other than the default stuff. I also really enjoyed the environments and story. Obtaining drops to craft different gear was fun and so was exploiting the HP boost. I made it to the end and look forward to more! Unfortunately, there were no themes for the Jam but a fun game nevertheless.
This was surprisingly shorter than what I would have hoped. I wanted to see more! It was very sad and I can relate due to the numerous games I have played that shut down. It would be interesting to see you make a EOH game story that takes place before the shut down. I'm curious as to what kind of story and gameplay was available if this were a real game. Good job!
Most of these assets are missing textures. You would have one item with textures, building-01 for example but buildings 2-12 do not. One has to manual add each texture. This makes it very time consuming to use. Some buildings have 5 texture slots but only includes 3 textures. Alos, some textures are completing missing like the Battery, doors, fences, etc.
Also, can you include a sample map? I'd like to see how everything is used on a map for reference. Thank you.