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House of the Woodland Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Narrative | #2 | 3.402 | 3.857 |
Theme Presence | #6 | 3.402 | 3.857 |
Overall | #11 | 2.929 | 3.321 |
Game Design | #14 | 2.772 | 3.143 |
Game Fun Factor | #17 | 2.142 | 2.429 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Impressive artistic skill! I wish I had your talent. I liked the music and sound design too. Looking forward to what you do in the future!
i liked the art and the character design is pretty neato
Very witty writing with a feel good story. An interesting concept. The character artworks reminds of Last of the Air Bender. :)
The 2d art and game sounds are impeccable.
It's a little easy to get lost but overall it's a very pleasant experience!
loved the nordic vibes I got from this. I did need to look at the walkthrough on the itch page, but it was more because I was crunched for time. I was very surprised to learn that you hadn't mastered variables (I thought the Liam Davies games must have relied on good execution of variables and switches), so, excellent job learning this, it will take you far :)
It's always a great pleasure to play your thoughtful works, thank you very much for submitting to the jam!
I think if you went back to talk to Udde and Magda after you found the rope you would’ve been able to reach Mats without the walkthrough. But I’m happy you managed to get the entire game in your playthrough video.
I’m embarrassed to admit that I didn’t use variables in my previous games. Any time you talk to a certain character the player teleports to a copy of the world map where I altered the conversations. 😅 Reach another “trigger” point in a conversation and you teleport to a another modified copy of the world map and so on. I could’ve saved myself so much frustration if I just sat down to read the manual. The Purrfect Crime had almost nine copies of the main map.😂 But at least I fully understand how it works now. 🙂