The winning game is ONWARD by Poulet Roti!
Congratulations! Announcement is here - first impression included ^_^
Thanks everyone who participated! I'll see you in the next one!
It has begun!
Submissions have quietly opened. Now, participants have 30 days to start (if you haven't already) or finish -- concept, craft, build, polish or otherwise publish their submissions!
If you get done early, you can submit anytime this month. Then sit back and enjoy a lemonade knowing you've fulfilled a grand purpose.
If you haven't even started yet, remember this jam is very inclusive of casual, WIP projects - cobble something together if you so desire, just get something submitted!
After submissions begins the JUDGEMENT PHASE, during which submissions cannot be edited in any way (the pages will be locked). Be mindful of that, as any bug-fixes or better versions of games you submit can't be published until judgement phase is over.
I wanted to say also that, with currently 37 participants, it's very possible that the judgement phase ill have to be extended - there's no telling until the submissions are all in, though. Judgement progress will be shared in this space!
Thank you to everyone who has joined, I can't wait to see your works!
Ash
SGB games judged! Total of six qualifying entries, winner to be announced in a video at the end of the week, at which point results will be made public. :]
An SGB Revival event was very rewarding, and everyone really gor into the spirit of pushing themselves - with lots of examples of the engine itself being pushed farther than I've seen in past jams! Congrats to all the participants!
thank you for playing my submission!!
I am quite flattered it reminded you of ST. Playing with the graphics was an early rewarding experience for me.
there is an enemy in the outside area through the sword door which chases and attacks; it won't end the game but I initially planned to have the rosario protect you from this and other same type enemies. It isn't needed in the current build ^_^
In my plight against ai slop used by physical game creators, I wanted to spotlight this and the rest of your wonderful tools here, showing how easy and intuitive and powerful they are and just hoping I can spread creations like this so talented minds can know they are never limited to slop to make their dreams - and dungeons - come true
Thank you for your hard work in this area and I'm looking very much forward to making works of my own with many of your tools :]
your profile said you were 18 before you edited it.
You said you had a 12 year old kid and are claiming it was the kid who spammed.
If you claimed to play my game and were caught in a lie, that's something to learn from if you choose.
But following it up with another untruthful statement warrants some frustration.
It isn't right for folks to be swearing and attacking, if that is actually happening.
I would just advise not to spam other creators, we (or at least I) honestly get excited when folks play our games and often want to know how their experience went, commenting just to get traction is unhelpful (not to mention unfair if you get folks legitimately playing your game because they thought you played theirs).
Either way, I apologize for coming off harsh, and hope you have gotten some good feedback on your game, and wish you best of luck in the jam.
Hello Echomoss,
congratulations on winning the RPG Developer Bakin Summer 2025 Jam!
I have prizes to distribute to you.
When you have time, please either join the RPG Developer Bakin Discord and message me @AmalgamAsh (server owner) or use my email (rewonderland at Gmail dot com).
You can confirm both of these points of contact in the description of the winner announcement video, which is on my YouTube channel AmalgamAsh, and that is live now ^^
Have a great day and congrats on your wonderful entry!!
Posted herein are the final, non-itemized scores for each entry, sorted in descending order.
This jam event had four judges, and four categories, with a total of five stars to be awarded for each category possible.
Every judge was required to rate at least one star in every category for every quest.
The formula shown hence is 4(judges) x 4 (categories) x (1 through 5 stars).
The minimum score using this formula is 16 (4x4x1), while the maximum is 80 (4x4x5).

The announcement and further delving into how this works is in the video linked below!
we're so close!
Did you remember to use Bakin?
To not use the combat for combat?
To not use pre-built systems?
(And to not try to get around this by making those same systems from pre-built "scratch"?)
To avoid AI visuals and audio?
To NOT use the Final Fantasy VI theme on your title screen?
To stay hydrated?
To submit regardless of how finished the project is?
Then, I can't wait to play your entries!!
See you very soon!
that's less than three weeks to get your submissions in!
And if you haven't gotten around to starting yet, don't worry about a thing. Three weeks is a ton of time to use the engine to make a nice, quick WIP or short adventure game, walking simulator, choose-your-path, VN...or, anything else at all really, including platformers or whatever you can think up. No matter the type or completion level of the submission, they will all be enjoyed!
So have fun and best of luck!
We continue to be plagued by the unmoving, unyielding error message informing me that results are not yet available. I have now a response confirming someone let the itch.io admins know, and that's probably as good as I can hope for, so I wait patiently for now.
Well...as patiently as I can. I'm very eager to see the results myself and announce the winner, especially so I can begin videos. Until then, I wait....
Hello! I have finished up hosting the HeroQuest Quest Jam 2025 (https://itch.io/jam/hq2025/) and had to push the judgement date back during judging phase so that my judges could have a little more time to deliberate -- I see this causes calculation issues. It looks like a common fix is for someone to push a manual calculation, to whom may I direct this request?
Thank you kindly and please let me know if I can help or clarify anything!
Ash
ahh, but announcing the winner here would be quite anticlimactic eh?
Keep an eye on the channel for an announcement very soon :]
Excellent work, folks -- the expanded Judge roster really helped this year due to the large amount of VERY creative, balanced, fascinating, dungeon-y, crawl-y quests received this year. There were 41 entries and 34 qualifying which will be nice and tasty warm in a bundle that will be posted freely here before long.
I look forward to the announcement - please give a round of applause for the wonderful talent and newcomers to the Quest!
And now...ONWARD!
I just wanted to check in and declare judgement is still ongoing, so worry not, for we are quietly in yhe background going through and diligently rating and ranking accordingly - stay tuned for an update on where we stand and a ballpark estimate of when presentations can begin and ratings shared!
Onward!
Thank you so much for your submission.
The stylized page and the iconography are impressive and the map looks really cool. This is worthy to play at any table.
Unfortunately the cover image being the first page got it booted from qualification for the jam proper. I'm not removing it, just disqualifying it from ratings.
(see https://itch.io/jam/hq2025/topic/4874576/important-first-page-rule-reminder)
This is wonderful addition to the Jam Sir Craig, and the formatting on the quest notes is impeccable.
The Sir Ash inclusion is an honor.
Unfortunately -- tragically -- the cover image being the first page got it booted from qualification for the jam proper. I'm not removing it, just disqualifying it from ratings.
(see https://itch.io/jam/hq2025/topic/4874576/important-first-page-rule-reminder)