It's probably best to keep it as you said, black screen and loud bang
FeverDev
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Hello! I wrote out some info in our discord regarding that. Generally, just don't make something too disturbing for a 13-15 year old audience since some of the people involved in this jam -and are part of the community- are young. These games should be PG 13. So if something disturbing happens have it happen off screen so imagination does the heavy lifting.
This jam is a celebration of art, beauty, whimsy, and dreams! Nightmares sometimes happen, so including dark topics in your game is totally fine! There are some boundaries though, and these are in place for the sake of the vibe, and in some cases, to protect the wonderful thoughts and minds of viewers/participants. A good idea is to 🧨keep it light🧨! The last thing we want is for someone to be traumatized or extremely bothered by something we didn't intend to inflict upon them! So to prevent this from happening, here are some-
Things to avoid:
🧨Excessive Gore (some blood and mild gore is okay, if something brutal happens, consider having it "out of frame")
🧨Sexual Themes (Keep in mind this jam is 13+, so please refrain from lewdness. If a story has something sexual happen, imply it with indirectness and wholesomeness, rather than direct confrontation)
Also, avoid:
🧨AI Art of Any Kind (It doesn't look, sound, or read well. Find an artist to collaborate with, or make simple designs in an easy art program! But please, do not ruin the spirit of the jam, or your own work by using AI art.)
🧨Relying heavily on purchased/premade assets (This can be considered unfair, but it also will not feel true to yourself if it gets to a certain point as well. One of the rating criteria will suffer heavily if your work is unable to shine through, in the midst of premade assets.) (This will not disqualify you, it just isn't encouraged!)
Connected Proxy:
- A proxy is something that represents something else. In this challenge, show a clear connection between a representation and its real source.
AI is not recommended, the main reason being... it often looks bad! If something looks AI-ey, it'll likely be penalized due to the low quality vibe that AI tends to mask things in. Not even necessarily because it IS AI, but because it just isn't as cohesive. If you are able to use AI and hide it well enough, it'll probably not be penalized.
Even if I wanted to enforce a no-AI rule, it wouldn't matter because people who are good at using it will hide it well enough that the judges wont notice. And if the AI is noticeable, people will generally not like the product as much as a hand crafted one.
Yo! I'm making a game about a poor orphan collecting friends around his home. It'll be a sad story, that eventually ends with hope. The game is extremely stylized with monochromatic colors, and it would really blossom into something incredible with some unique audio/music. Please hit me up on discord: feverdev
Here's some shots, bare in mind I started the art for this YESTERDAY:

Amalgamia is a strange entity in FeverDev's games, who appears as a young woman. She speaks unusually, and has an odd awareness of situations, sometimes even fourth wall breaking.
Her appearance is very distinct and simple: Shoulder length brown hair, bright glowing purple eyes, no mouth, pitch black dress, two brown belts, a pouch strapped to her leg, and large dark boots.
Martyr's of Rome, Amalgamia is a main character with voice acting, takes place 1000 years after Miracle
Miracle, Amalgamia's origin story. It is a relaxed-paced game where you play as Amalgamia, before she becomes the entity she is in the other games.
Rusted Hearts: Crusade, this high action game takes place after Martyrs of Rome, and features voice acted Amalgamia as your side-kick.
Venerate, Amalgamia's action game, she has very few dialogue lines
Thank you! I'd love for you to check out one of my more recent projects then! And I love to hear the thoughts you may have. Here's one you may like! https://feverdev.itch.io/floral-disaffect
Thank you so much for playing my game! And the feedback is super duper helpful, you're totally right about the combat issues, the targeting mechanics have been a nightmare, and there's still some bugs with it. It isn't explained in the game, but sliding/dodging is actually the best way to reduce damage and break combos, rather than blocks, unless you're in a 1 on 1, in which case blocking is better. I'm going to find some ways to make that clear. This project would be 2x better than it was if I had made it singleplayer. Multiplayer was a big undertaking for a little dev like me, took way too much time.
What did you think about the other parts of the game? I'm very passionate about story telling and these characters, Amalgamia shows up in many of my games, this is one of her final stories!





















