any engine is fine, and I would recommend keeping to the theme to the best of your abilities. Rather than "forest" perhaps make it more abandoned garden-ish
FeverDev
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AmalgamAsh is doing a playthrough of Floral Disaffect
https://www.youtube.com/playlist?list=PLJ9Q4s5ADfSngHBQL5EBR_8tzaXGfhy1s
My favorite part of this game is the setting, and the lack of music in some areas made me get immersed far more than I expected. I'll be playing more of this game later.
There are a few spelling errors, but other than that I didn't find many issues other than that perhaps the game is a bit too easy so far.
Wow I love this game! I ended up spending a lot more time playing than I expected for a game called "Tiny Adventure" lol. The art is adorable, and the music is very fun. Great work! It took me a moment to figure out how to play the game, but once I got the hang of it I have since been going through it a lot easier.
The presentation is indeed strange, because I was unable to make custom art for most things (due to getting to this jam late)I had to use other means to have any presentation at all.
I am glad you enjoyed the Story. On the comments about gameplay, Were you reading every ability you gained during the fighting parts of the game? I have playtested every Ouiki class and found if you use abilities as they are described to be used, you can play through about 80% of the game without losing a single character even once. For example, if you chose Coda Dreamer, Ouiki can use Flame Slice early game, then give Fire Force on Servitor, then servitor can use Servitor Strike and deal over 900 damage and that is at team level 11.
I can get into every class and the combos they have, but the game's difficulty really isn't that high if you take a brief moment to familiarize yourself with the skillset.
On top of that, items are plentiful, so if you don't just heal every turn and outside of combat with Mehetabel, you can even make another character heal so at the minimum, you are able to make it through fights.
The writing and design was great, and I thought a lot of visual choices were cute. I'd like to see more from you, and some finer tuning it'll be wonderful.
(Some example of finer tuning: Less fourth wall breaks unless the entire game from the beginning establishes that's the type of story it is
Easier to know how to get to the next plot point, unless you want the game to be open world, in which case add more things to do
Fixing some NPC dialogue to fit with the current moment (some new about the murder before it happened))
Loved your game thanks so much for sharing your talent!
That's great to hear! I'm glad you enjoyed it! (I dunno what Stanley Parable is) 🎇If you don't mind, could you leave some positive thoughts on the Comment section of my game's page? Trying to boost that with people's thoughts of the finished game since most of the posts right now is from the early demo 💖
Thank you so much for the kind words!
You said you can't sleep? Because that should be the next step, is sleeping (If you have energy, you can get rid of it and sleep again if you open the closet and go to "Key Searching Program" a few times, makes you very sleepy) and then experiencing the time event, then sleeping again and returning to the orb area. If you sleep and end up in a strange town, go up the stairs and find the corner with the dark door. Then when you wake up, explore and maybe got to the wall that has the block in the way, then return to sleep again, that should get you past this problem. Super sorry!