Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kry0000

39
Posts
2
Followers
1
Following
A member registered Jan 19, 2024 · View creator page →

Creator of

Recent community posts

I 100% agree, and thanks for giving feedback. The UI definitely needs a rework.

This is the best game jam game I've played ever. The sound design, the art, the music, the game play and it fits the theme perfectly. 5/5 stars.

Good game and nice art.

I agree with everything you said. I have plans to continue to work on this, though I do need to redo some systems.

Nice game. Unique idea. Good Job!

(1 edit)

Honestly, really solid. Haven't seen this done before and enjoy able. Good job!


Thanks. Your stream was lovely.

Thanks, the Runescape feeling is what I was aiming for. I wanted to add quests, that was the next thing to be added, so instead of JUST cutting tree's there would be a little more to do, granted still woodcutting related.

https://kry0000.itch.io/woodcutting-skiller-shovel-jam-2025

Nice game, the art is the best I've seen such as the consistency is solid, the theme is there and the small details such as the cards being used and worn are a nice detail. The animations are fluid, the sounds effects are good, the music fits, the dialog grabs the players interest and the events feel important to the game play. Never thought I'd play a modified version of blackjack against a rat... never thought I'd lose either... Either way, SOLID game, one of the best pixel art games I've played. Nice job.

Nice game. The art is consistent and I had fun playing. The game froze when I got to level 60 though, don't know why. Here are my stats before the game froze completely, I was playing in the browser just in case you wanted to know.

The quality on this game is superb. The music, animations and interaction are just wonderful. Nice game, though I wish networking was implemented so that I can play with friends online. Nice job, keep up the good work.

Loved it. Got used to the controls quick. The aesthetic of the game is wonderful. Nice job.

Nice. The art is nice to look at, the music fits, and the movement feels responsive. Nice job.

Very nice, the art looks solid and the animations are good. No complaints. Once I got the Emiril pick-axe, I mined straight up to see if there was an end to the map, I should've read the description about the procedurally generated map. Nice game.

Nice :D

Thanks, and yeah, the wizard does seem to be more optional than the archer.

Thanks for the comment. Yeah, I see where your coming from for the fun factor. Been re-writing and adding to the game for a little bit after I submitted to the game jam. The fun factor was supposed to be similar to a bullet hell, but I didn't get to the bullet hell part. The game was also planned to have puzzles you'd have to solve before fighting the mini-bosses to unlock the rest of the party. After submitting the game to the game jam, that's what I've been working on for it. So far so good in my opinion, I'm primarily experimenting with Godot, seeing what I can create. So yeah, thanks again for the comment, it's appreciated and sorry for the late response, I had to think about it for a little bit.

Thanks.

(2 edits)

Thanks for the comment. Others have said similar things for when the player gets hit and I whole heart-dly
agree. Thanks for the feedback.

Loved this. Was confusing at first, but got the hang of it pretty quick. The art is solid, the animations are very pretty. and the dialog fits, I laughed a little when I heard "Brackeys" in the alien dialog. Nice game, good job.

Thanks for the praise. More variation to the boss was something I did want to add, but there were other things that I personally thought that were more beneficial to the game. Thanks for the feedback, I'm still learning but getting better overtime, this game jam so far has been a blast with tons of learning experiences. I wanted the final boss to have multiple projectile attacks that you'd have to dodge, and I wanted the mini-bosses to have more of a puzzle like structure. I wanted the mini-boss rooms to be a challenge to the player, then once the player reached the NPC (Wizard or Archer) the puzzle room would fall apart, becoming really easy. But, other more primitive things were added, I'm aware how scope creep can really hinder a game.

It's good to hear that people are having fun with this small game. Others have also mentioned the same thing for when the player gets hit. Thanks for the feedback.

Thanks for the feedback. Yeah, the long empty room before the boss is pretty barren with no added content. As for the enemies and spikes, I wonder if a glow around them would work to better contrast them, like a red glow to bring attention to the enemies and a discoloration for the traps.

Thanks for the feedback. Yeah, others and I agree, that the bosses did have too much health. Yes, I did have fun programming this, it was enjoyable... most of the time... I still need to figure out why it decided to crash in certain circumstances when I tried implementing other specific features.

Thanks for posting. It's nice to see that the game is enjoyable, even if the player goes off script.

Thanks for the feedback. I agree with you on your point about having the game play a sound for when the player gets hit. I'll see what I can do about better displaying if the players in range of attacking or being attacked, though the only thing I can think about right now that would fix that, would be to enable the player to see the collision shapes/area 2D's. Though that seems lazy and I'll be looking at other alternatives, I'm open to suggestions as well.

Thanks for the feedback. I'm glad you pointed out the main mechanic of making it as hard or as easy as you want, that was one of the main points I was going for, so I'm happy someone pointed it out. And I'll take note of the game giving the player some sort of feedback for when the player gets damaged. Again, thanks for the feedback, it's much appreciated.

Nice game. I like the art and the aesthetic of the game. I think some music and some sound effects for picking up, putting away and kicking the trash to the side would improve the game experience.

There is no tutorial but I'll take note that having one, even if as simple as "click mouse to attack", would be beneficial. Thanks for the feedback.

Impressive.

My Space Program took 23 rocket launches, launched 9 monkeys, and only cost $926,166,658 dollars!

Nice game. Though I do wish I could've zoomed in closer to the rocket to get a better look at the ship.

Damn, impressive. Question... how long did it take?

Agreed. I'll take note of the longer range, enemies moving faster and having less health. I think the zombie boss to get the wizard did have too much health. Thanks for the feedback.

Thanks for the feedback, it's appreciated. Yeah I agree that the system could be more intuitive and understandable, I'll make a note of this.

Did you beat it without the wizard or the archer? If so, damn, good job.

Nice.

Pretty good, I suggest to add a little indicator that tells the player where the next enemy will spawn as I kept running into newly spawned mobs. Either that or disable mobs attacking for 1-2 seconds on spawning.

Pretty cool.