I 100% agree, and thanks for giving feedback. The UI definitely needs a rework.
Kry0000
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Nice game, the art is the best I've seen such as the consistency is solid, the theme is there and the small details such as the cards being used and worn are a nice detail. The animations are fluid, the sounds effects are good, the music fits, the dialog grabs the players interest and the events feel important to the game play. Never thought I'd play a modified version of blackjack against a rat... never thought I'd lose either... Either way, SOLID game, one of the best pixel art games I've played. Nice job.
Thanks for the comment. Yeah, I see where your coming from for the fun factor. Been re-writing and adding to the game for a little bit after I submitted to the game jam. The fun factor was supposed to be similar to a bullet hell, but I didn't get to the bullet hell part. The game was also planned to have puzzles you'd have to solve before fighting the mini-bosses to unlock the rest of the party. After submitting the game to the game jam, that's what I've been working on for it. So far so good in my opinion, I'm primarily experimenting with Godot, seeing what I can create. So yeah, thanks again for the comment, it's appreciated and sorry for the late response, I had to think about it for a little bit.
Thanks for the praise. More variation to the boss was something I did want to add, but there were other things that I personally thought that were more beneficial to the game. Thanks for the feedback, I'm still learning but getting better overtime, this game jam so far has been a blast with tons of learning experiences. I wanted the final boss to have multiple projectile attacks that you'd have to dodge, and I wanted the mini-bosses to have more of a puzzle like structure. I wanted the mini-boss rooms to be a challenge to the player, then once the player reached the NPC (Wizard or Archer) the puzzle room would fall apart, becoming really easy. But, other more primitive things were added, I'm aware how scope creep can really hinder a game.
Thanks for the feedback. I agree with you on your point about having the game play a sound for when the player gets hit. I'll see what I can do about better displaying if the players in range of attacking or being attacked, though the only thing I can think about right now that would fix that, would be to enable the player to see the collision shapes/area 2D's. Though that seems lazy and I'll be looking at other alternatives, I'm open to suggestions as well.
Thanks for the feedback. I'm glad you pointed out the main mechanic of making it as hard or as easy as you want, that was one of the main points I was going for, so I'm happy someone pointed it out. And I'll take note of the game giving the player some sort of feedback for when the player gets damaged. Again, thanks for the feedback, it's much appreciated.






