Thanks for the feedback. I agree with you on your point about having the game play a sound for when the player gets hit. I'll see what I can do about better displaying if the players in range of attacking or being attacked, though the only thing I can think about right now that would fix that, would be to enable the player to see the collision shapes/area 2D's. Though that seems lazy and I'll be looking at other alternatives, I'm open to suggestions as well.