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I didnt stick to the plan the first time around, it did not go well! nice little game, was hard to tell when i was in range of being attacked or when i took damage, maybe next time some sound indication for when you take damage.

Thanks for the feedback. I agree with you on your point about having the game play a sound for when the player gets hit. I'll see what I can do about better displaying if the players in range of attacking or being attacked, though the only thing I can think about right now that would fix that, would be to enable the player to see the collision shapes/area 2D's. Though that seems lazy and I'll be looking at other alternatives, I'm open to suggestions as well.