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Korosia

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A member registered Jan 05, 2022 · View creator page →

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I've finally been able to track down the cause of this bug, and it should now be fixed.

https://korosia.itch.io/censortech/devlog/379152/preserve-door-toggle

I'm sorry the door didn't work - I can't immediately replicate the problem, but I'll keep looking into it. Your other feedback is very helpful too!

Really fun concept - and you're right, I *am* bad at math!

A couple of suggestions for improvements:

1) Could the number of the next tile be displayed where the arrow is? I found I was looking at the right waiting for the perfect number, only to discover I had lined the arrow up in the wrong place!

2) I'm not sure the distribution of numbers is very helpful. My target was 9, and I mostly got 6 and 7 tiles, which made the game very difficult.

Nice simple game. Easy to work out how to play, but still a please challenge to do well! Simple colour scheme and music worked well.

This game is so cute. I intended to only play for a couple of minutes, but ended up getting into to building my little garden. I love the little details - the change of footsteps on different material, the fireflies that come out at night. Great job!

This was fun. You definitely got that stressful dogfight feel from both the soundtrack and the waves of enemies, and the pixel art fitted the mood well. 

I do think the controls were a little unintuitive. I could move side-to-side with the mouse, but only until the mouse went of the screen, which was annoying. I also felt it was odd that the mouse didn't also do up-and-down, but maybe that's just me!

You've been sent to take down CensorTech Software, a tech giant with links to criminal networks. Somehow, they found out who you are, and they're coming for  you. You have only minutes to find the evidence you need to bring them down for good. A 15-minute escape-style game.

https://korosia.itch.io/censortech

Having messed around with building my own web engines, this is my first published game exploring Unity - a substantial improvement!

Game Design and music by me. Created using Adventure Creator and assets from the Unity Store.

 

Thank you, this was really helpful feedback. 

I think you're right, and I may have done a little too good a job hiding the evidence! Of course, to me the obvious clues seem really obvious, because I know what they are. Emphasising them a little more for the players, and minimising the red herrings, is probably a good idea.

Definitely some really good things to think about for the  next one. Thank you for taking the time to play it, and to give detailed feedback!

I've added placeholder text to the input box, to hopefully make it a little more obvious. It does look slightly too much like a button at the moment.

Fun refresh of an old classic. The visual and audio reveals were fun, without getting in the way of the gameplay. Good job!

Thank you for the honest feedback - it's good to know what didn't work, as well as what did.

The honest answer about the UI is that I was a software engineer first, and when I first started making these games, I was far more interested in writing the engine that actually making the game. Playing submissions for this Jam, I've seen how much better things are in actual game engines, so that's definitely something I'll be looking into.

Obviously it's hard to say anything without giving spoilers for others, but was there any particular clue that pushed you in the wrong direction? Brute forcing these sorts of games is always disappointing, so I obviously want to improve it to help avoid that!

Beautiful little game. Unfortunately it ran very slowly on my laptop, but well enough for me to get the idea. Hope to see more of this style in the future.

Lovely game. Visuals are really nice, and it's a really interesting concept. Took me a little while to realise what the instructions were telling me to do, but I got there in the end.

I definitely want to come back to this when I've got more time to solve the puzzles. I started finding the black stars, but struggled to solve any of them so far.

Fun game. Nice and simple mechanics, but still lead to interesting puzzles!

Woops, good spot! This has been fixed now. Thank you!

Thank you, this is very kind. I'm glad you enjoyed it. More music is an idea I toyed with, perhaps I'll look into it more!

Really lovely art piece. Reading the comment, I'm glad you did something with it - it definitely would have been a shame to let this go to waste.

Really enjoyed this - nice simple concept, but really made me think. One tiny, and it might just be me, but I kept wanting to use up/down to jump, rather than space. Other than that tiny thing, great game!

Nice little game, congrats on finishing something!

Fun little game. Jessica out-foxed (out-catted?) me the first time, but the second playthrough I was able to find the bear. Unfortunately, Jessica herself still remains at large...

Really enjoyable concept. Being able to loop round made things interesting. I suspect an AI to play against may be a little too much to ask for?!

Wasn't completely sure how to rate this, since most of the categories didn't apply. Super useful little app, and the names it generates would easily fit into various different projects. Very helpful!

Enjoyable game, and good to see a fellow detective mystery! The art style worked well with the theme, and interface was nice and easy to use. Personally, it took me a few guesses to get the motive right, but I got there in the end.

A couple of very minor issues I spotted:

- Both Act 4 and Act 5 are called "Pray Tell". Perhaps they were supposed to be named different things?

- Once the "Gather People For Accusation" button appeared, travelling anywhere in the First Floor caused the text to appear on top of each other.

Other than those tiny things, an overall neat little mystery. Congrats!

I've updated the puzzles to provide more clues to the player, and remove the reliance on pure guesswork. https://korosia.itch.io/murder-at-beedlesbrick-manor/devlog/339893/fix-guessing-...

Glad you enjoyed it. Thanks for the feedback, it's very helpful!

As Rick Dixon’s long suffering assistant, you’ve generally grown used to his less-than-impressive detective skills. But when Lady Beedlesbrick is found dead, you have little choice but to step up and solve the case.

The first in the Rick Dixon series of detective mysteries.

Features:

  • 30+ minute mystery game
  • 5 save points, so you can play in multiple sessions
  • Audio narration
  • Point-and-click, with some typing

Submitted as part of Finally Finish Something 2022

https://korosia.itch.io/murder-at-beedlesbrick-manor





Earlier this week, I uploaded my first game, under the title A Tasteful Rescue. It used a very basic html interface, and was focused much more on practicality that look. Have had a look at some of the other game on here, and seeing how good looking they are, I decided mine needed up upgrade.

I've rewritten the interface, so it looks much more "game-like", and also added hotspots so that it is an actual point-and-click game. I also pre-load the images, so you don't have to wait for a second after each click. Hopefully this should make the game look and feel a lot better. While I was at it, I also came up with a much better name!

On the brink of a historic win at the Gingerglade Baking Contest, disaster strikes - your cake is stolen by a vengeful witch! Now you and your friends must journey into the dark woods if you are to have any hope of winning first place.

https://korosia.itch.io/the-witch-of-gingerglade

Old Interface:

New Interface:


(2 edits)

It may depend on what you want to do with them. I've used this for my game, where the game engine is written in JavaScript, and the data is stored in a separate file. In this case, I just made the data file another .js file, and stored the data as one big Javascript object.

e.g.

data.js

var gameObj = {

"house": {text: "My house",  directions: ["north"]},

"garden": {text: "My garden", directions: ["south", "east"]}

};

engine.js

function beginGame() {

doSomething(gameObj["house"]);

}

index.html

<head>

<script src="data.js"></script>

<script src="engine.js"></script>

</head>


You can check out an example in more detail by looking at the source of my first game (although please only use this for inspiration, don't reuse the actual code!): https://korosia.itch.io/the-witch-of-gingerglade

Hi All. This is my first game on itch.io, and the first time I'm letting strangers play my games! My game engine tries to be a fairly simple replication of card-based "escape room games". This first game is a fairly simple adventure game, just to try things out. 

On the brink of a historic win at the Gingerglade Baking Contest, disaster strikes - your cake has been stolen! Now you and your friends must journey into the dark woods if you are to have any hope of winning first place.

https://korosia.itch.io/a-tasteful-rescue