Got it, it was because of the sound file... I never had this problem before.
Jonathan Giroux (Koltes)
Recent community posts
Usually I release a WebGL build, but in this case it doesn't load, I'll investigate today.
I also wanted to put everything on GitHub since I see no value of keeping secret a prototype made in one hour compared to the benefit people would have to explore the code. Well, maybe this benefit is small as well since it is prototypic code...
Interesting for the speed up, in which way?
OK I get it! Maybe just write it in the game description, it could be good enough :)
I suggest to include your two hours version in the jam, are you okay with that? If yes, please follow https://itch.io/jam/3631/add-game/120684?token=tPD1wrcLLXzTdzWsIYNJSdK4wPA .
Sorry about the delay. I haven't play your game, but DIY and robotics fit together, right? Please submit it, and I'll try to announce sooner next times.
You haven't made it for nothing anyway. I'm sure you learnt something in the process.
It all depends of the challenge you want for yourself. I set these jams as a pretext to explore the skills and methods which I felt were lacking to me. So should you use them too. If you're interested in making a whole game as fast as possible, then you would include the asset creation in the time span. If you only care about programming quickly, then only count the programming time. And, if you care about asset creation, then make the assets, and stop there, or maybe less frustrating, find someone else to integrate them into a game.
You also decide whether you have to be strict regarding the time limit. Personally I have always exceeded a bit.
You are allowed to have a large interpretation of an egg cup too. What do you feel when you hear "egg cup"? What can you do if all you have is an egg cup? What if it is the only object that makes you remember about a past friendship? What if egg cups are conspiring to kill all eggs? What if egg cups can contain something else too?
I'm sure you'll find something to tell. Don't stress about it.
At the end, you decide what challenge you want to take up. If you're programmer, you may want to consider only the programming time. If you're an artist, maybe you want to produce assets, with very simple or no interactions at all. If you're a game designer, maybe you want to design the mechanics, but having no game to show. You should see this challenge as a way to fulfill your personal needs.
Personally I expect to shorten the whole process, i.e. from finding the idea to releasing the packages on itch.io, because I want to become more efficient in all of that. In some of my prototypes, I took assets from web sources because I wanted to focus on a more complex interactivity. In some others, I took more time for the assets, forcing for a simpler code.
Moreover I expect to do that every week, and time adds up quickly, but I don't want to waste a lot of time making these games, that's the reason behind the one hour rule. But for now I always exceeded.
At the end, you decide what challenge you want to take up. If you're programmer, you may want to consider only the programming time. Personally I expect to shorten the whole process, i.e. from finding the idea to releasing the packages on itch.io, because I want to become more efficient in all of that. Moreover I expect to do that every week, and time adds up quickly, but I don't want to waste a lot of time making these games, that's the reason behind the one hour rule. But for now I always exceeded.
Well the basic idea is that it must not take long to make the game. That's because if you make a game per week, it could add up to a lot of time... So the guideline is to stay within one hour per game. You can split it over several days, for instance fifteen minutes per day. Honestly I always exceed, I usually do it in three hours.
It's up to you, how hard do you want the challenge to be? It could be challenging to do everything within one hour. It could be technically challenging to only do the implementation within one hour. Or it could be mentally challenging to get an idea within one hour, maybe without doing any implementation afterward...
I set up the challenge personally to provide me regularly with a burst of creativity, so I'm not very strict on the deadline, as long as I get what I'm looking for.
So, what are you looking for? ;)