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Jonathan Giroux (Koltes)

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A member registered 2 years ago · View creator page →

Games

Recent community posts

Congrats!

There it is: No pain, no gain.

Posted in Ideas?

If you have no ideas, no pressure, maybe a later week will be more inspiring. Ultimately the goal is not simply to make a game, but to fulfill a personal need. What is your own challenge? Do you feel lacking some skills? Do you want to express something?

You could try something out of your definition of what a game should look like. Have you already tried to break a feature to see how it turns out? To go tangible with alternative controllers?

Got it, it was because of the sound file... I never had this problem before.

Usually I release a WebGL build, but in this case it doesn't load, I'll investigate today.

I also wanted to put everything on GitHub since I see no value of keeping secret a prototype made in one hour compared to the benefit people would have to explore the code. Well, maybe this benefit is small as well since it is prototypic code...

Interesting for the speed up, in which way?

Nice!

OK I get it! Maybe just write it in the game description, it could be good enough :)

I suggest to include your two hours version in the jam, are you okay with that? If yes, please follow https://itch.io/jam/3631/add-game/120684?token=tPD1wrcLLXzTdzWsIYNJSdK4wPA .

Hey,

I can't get both games working, they don't react to any key or mouse button or gamepad button. How is it supposed to work?

Cheers

Hi,

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Hi,

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Hi,

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Hi,

No problem for the overdue, it's only a matter of scope.

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Sorry I forgot this thread. I just tried again with the latest offline editor and I still can't get it to load. Have you managed to run it online?

Hi,

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Hi,

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Hi,

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Hi,

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Hi,

I'd like to show your work as part of exhibitions dedicated to this jam series. Do you allow me to show it?

Thanks in advance.

Hi nkoo,

Thanks for your submission!

I don't manage to play it, the offline editor can't load it and the online editor says it's not a valid file. Can you please check?

Thanks

Posted in So weird.

I guess these people were motivated to participate, but it turned out they hadn't any time to do it. It's fine!

Please submit! https://itch.io/jam/4319/add-g...

Please submit! https://itch.io/jam/4319/add-g...

Sorry about the delay. I haven't play your game, but DIY and robotics fit together, right? Please submit it, and I'll try to announce sooner next times.

You haven't made it for nothing anyway. I'm sure you learnt something in the process.

It all depends of the challenge you want for yourself. I set these jams as a pretext to explore the skills and methods which I felt were lacking to me. So should you use them too. If you're interested in making a whole game as fast as possible, then you would include the asset creation in the time span. If you only care about programming quickly, then only count the programming time. And, if you care about asset creation, then make the assets, and stop there, or maybe less frustrating, find someone else to integrate them into a game.

You also decide whether you have to be strict regarding the time limit. Personally I have always exceeded a bit.

Posted in Limiting Theme?

That means you belong to the small group of people who knew exactly what he meant!

Replied to TylerC in The Theme?

It would have been amazing! Please consider doing it someday!

Posted in The Theme?

It is :)

Posted in Catching Flies

I agree the theme was kind of meta. But still you made a game, congrats!

Awesome \o/

Posted in Theme

You are allowed to have a large interpretation of an egg cup too. What do you feel when you hear "egg cup"? What can you do if all you have is an egg cup? What if it is the only object that makes you remember about a past friendship? What if egg cups are conspiring to kill all eggs? What if egg cups can contain something else too?

I'm sure you'll find something to tell. Don't stress about it.

At the end, you decide what challenge you want to take up. If you're programmer, you may want to consider only the programming time. If you're an artist, maybe you want to produce assets, with very simple or no interactions at all. If you're a game designer, maybe you want to design the mechanics, but having no game to show. You should see this challenge as a way to fulfill your personal needs.

Personally I expect to shorten the whole process, i.e. from finding the idea to releasing the packages on itch.io, because I want to become more efficient in all of that. In some of my prototypes, I took assets from web sources because I wanted to focus on a more complex interactivity. In some others, I took more time for the assets, forcing for a simpler code.

Moreover I expect to do that every week, and time adds up quickly, but I don't want to waste a lot of time making these games, that's the reason behind the one hour rule. But for now I always exceeded.

Posted in Theme

I really meant sawtooth, which personally refers primarily to a triangle wave pattern.

But if saber tooth is what it inspired to you, feel free to continue this way :)

Your core mechanics are good! So now if you feel limited by the game balancing that needs too much time, maybe next time you should focus on improving these particular skills ;)

Congrats!

No pressure, do as you feel.

At the end, you decide what challenge you want to take up. If you're programmer, you may want to consider only the programming time. Personally I expect to shorten the whole process, i.e. from finding the idea to releasing the packages on itch.io, because I want to become more efficient in all of that. Moreover I expect to do that every week, and time adds up quickly, but I don't want to waste a lot of time making these games, that's the reason behind the one hour rule. But for now I always exceeded.

Well the basic idea is that it must not take long to make the game. That's because if you make a game per week, it could add up to a lot of time... So the guideline is to stay within one hour per game. You can split it over several days, for instance fifteen minutes per day. Honestly I always exceed, I usually do it in three hours.

No problem. Maybe the theme should be included in the picture, so that it will be written in huge bold letters.

Maybe the theme will be more visible if included in the jam title? But I'm afraid it'll grow too big with some themes...

Awesome!