A beast generator is a really cool concept for this Jam. There's some great stuff in here and the cover is great! My old eyes would benefit from a slightly bolder font, but that's ok. I did spot a typo in the first page, it reads "spoken off in tales". You just have an extra F in "of". Great addition to the jam though! Thank you for submitting this!
KintaroTPC
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The cover feels a lot like it is advertising a Renaissance fair to me. Same with the map and I mean this as a compliment of the highest order. Just an absolute delight.
Speaking of absolute delights, I get the impression that you had a fantastic time writing this. Every section, set piece, person and object here is exuberant. Some of the consequences are harsh but I really like that. If I were to run this at some point I might put in an NPC who is there explicitly to fall victim to one of these things, an early one most likely. Just to let the players know they shouldn't horse around too much.
Genuinely a wonderful read and I look forward to seeing what else you come up with in the future! I'm looking forward to checking out your back catalogue.
Excellent cover art. I love the style of it. I also really dig your map. I'm a huge sucker for this style of map!
I really dig the big baddie at the end with the tentacle hair as well.
Room 2 appearing first as a simple room with a sand floor is really fun because I can just imagine players spending an absurd amount of time there thinking there must be more to it (which there technically is) and that's the sort of design that makes me really happy to run.
Also I learned a few new vocabulary words from this which is always great. Thanks for submitting this!
The Marrow River is such a cool concept and I love the way you've illustrated it in my mind with your description! The tar pits, a classic concept in and of itself, is so much more terrifying and interesting here thanks to your inclusion of things still being trapped beneath the surface near the Black Spine. Normally I expect to encounter a tar pit and only see the remains of things which never quite got away but coming face to face (kind of I guess) with the active struggle of things writhing is such a great aspect to it. This was a great read and I'm glad I got the chance to check it out!
Thank you so much for this very detailed and organized comment! I'm glad you had a good time reading it! I agree with the bit about the map absolutely. There's definitely lots of room for more information and details. I'm definitely planning on an expanded version of this when the jam judging is over.
Regarding the question of how the creatures "appeared" do you mean how they came around to this area in the first place or do you mean how they look? Or am I misunderstanding completely?
Thank you so much for stopping by and leaving such a detailed comment! I really appreciate you taking the time to read and leave your thoughts! I definitely plan to expand this to a definitive version when the jam judging is over. I may also be making a 5e version which a lot more people would be able to use.
I really love the fact that so much of the stuff inside of the observatory is designed to entice you into becoming an unwelcome guest. I for one would be all over each and every thing here that wasn't nailed to the floor. The observatory is a really cool location. The inky blackness seeping in and dripping down as an ooze is really neat as a reflection of the inky black nothing between stars. Great work!
Some really rad set pieces in here. I liked the bit with the tongues quite a lot since it's a change from the expectation of just getting hit with lasers from the eyes of the statue. Cover art is good too! Having it be system neutral is nice! I love the various powerful parts of this location too. The artificial sun in particular is a cool thing to come across. Good work!
Super cool. Complex in a good way and full of great details paired with the time of day. I really like the web of conflict here - the various people with different interests that can lead different tables of players to very different conclusions and allegiances. Except for Galfrid. All my homies hate Galfrid.
Gross and weird. Exactly my kinda thing. I too have a love of inflicting disgusting worms upon people so this is a burrowing parasite straight to my heart. Lovely interpretation of the title and a hex crawl! I love a hex crawl! They are so underrated! Love this. Thank you for making and submitting it!
Extremely cool concept and interpretation of the title! Love the mechanic of the diver moving towards PCs each time and being it's own threat beyond just being present. It really is an actual race against it and honestly several other things - not least of which being the PCs growing terror. Great work! Love it!
As someone who is unfamiliar with the game system,I admit that I had to read your explanation about how any of this actually works/ties in to each other. I'm glad I did because it really let me appreciate the contents a lot more. On the surface it seems just cool but in the context of the system, it's much cooler. The art is great and the set pieces are cool. I especially like the Repentant Tears. Good work!
Thank you so much for dropping in and checking it out! Not gonna lie, you're absolutely right with the last page. I shot myself in the foot with choosing Draw Steel and by the time I was pretty much done with it, I couldn't find any good way to get the immense stat blocks of Draw Steel into a tight enough space. I don't think it's really a you problem to be honest. I stubbornly crammed a ton of stuff into a tight space.
Well polished and clean! I loved getting to read through this! The design of the Warrior's temple is great and I love how vertical it is. Good use of the complementary colors to help the trap stand out amongst the rest of the design so as to not end up being noise. I also really love the overworld map! The gentle fish-eye lens style really stands out! Good work!
Fantastic book! The art is, as others have said, jaw-droppingly good. I concur that this should be shown to everyone for just how freaking good that cover art is. The writing and premise is excellent! Something I did spot on page three is that in the Bombardment table, it looks like the line-background image(s) have been shifted slightly out of place vertically. Something to adjust once the jam is over. Thank you for submitting this! I had a great time reading it!
What an intensely interesting thing to read. I'm fascinated by the contents of this thing in a way I'm not sure I'm able to describe. It is enigmatic-fathomable and seems like the kind of maddening landscape that would fit into many different styles of games which involve sanity or sanity-like mechanics. On top of this, you have styled the pdf beautifully and despite the amount of graphical intensity, compressed it neatly into sub-9MB which I love to see. That's an attention to detail that is often missed.
Really cool module. I love the way it is laid out, the formatting is very crisp and lovely to look at and the cover art is eye-catching and cool! The collection of NPCs in this are great, I like the competing interests between them as well as the couple and Lumi who just want their loved one/pet back. I especially think Arkomaani is a great addition and his presence adds some realism to the situation. What he's doing feels very much expected. It's exactly the kind of thing that would happen in the real world - which I mean as praise.









