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Heya! Thank you for the feedback! I'm currently working on a Phasmotography-Lite edition which reduces a lot of the modifiers. My personal goal was to make this feel like you're working with a camera and dealing with making small adjustments as well as dealing with the minute intricacies of camera work - which I think I managed. Even so, there's definitely some refining which could be done so thank you immensely for looking at my work! Thank you especially for pointing out the minor issues. I'll address those very soon and publish a revision (plus revision history).


Also thank you for making the Camera Jamera! It was a blast making this and I wouldn't have even thought to try it if you hadn't made Shudder Speed! <3

I really like the technical feel, my brain's just bad at parsing it. And I'm stoked that Shudderspeed could lead to games like this!

Honestly, I'd love to see a slightly expanded version with some simple rules for skill checks. The combat engine in Phasmotography is unique and engaging, and just a little bit more material would make this a really meaty feeling rpg.