Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hell yeah. Glad to hear it went well! Hope the next session goes well too!

(+1)

notes from session 2

- bird is bleeding from the mouth

- the corpse is still here, but a bit less talkative

- burning elevator flies past [like half life]

- bartering [but like, on the honour system

- the first actual combat encounter [which was over in less than a round]

derailment due to knowledge that I was under the impression was already known.

- security closet

- first safe room[!] and also an inaugural save!

- Eve found a star unit's armour mask thingy[+1 to armour]

- the ceaseless watcher.

this session was cut short due to reasons, anyway, will update next week with  some sparknotes from the next session!
:3

(+1)

guess what, I'm back! more SparkNotes from session 3

- never let Lilith have chalk ever again [my ears]

- shop unlocked!

- unreal sippage

- a previously dying star unit is so thoroughly done with the party's shit she leaves for parts unknown

- "where'd the party go?" "probably in the hole"

- glimpse of....... her.

- this room does not exist. but you're here!

accidental derailment over *Ball McCartney* 

- confusion about number of doors in the corridoor they're in

- found the butterfly box! can't open it though.

- another safe room, another save

- Eve is now Aware[™] of her player

- Bird is now Aware[™] of her player

- Lilith is now Aware[™] of her player[s]

- fox is now Aware[™]{through different means} of his player [also his player decided to speak to them like Bill Cipher]

- the security camera watches ceaselessly

- we watch ceaselessly

- the ceaseless watcher......... it's in her name.

that's it for episode three! to be frank with you, the sparknotes for this session are a bit simplified, I even left out a puzzle they did, also Ball McCartney took up a lot more space in the party's heads then I thought it would but hey
see you all next week with more intel!

Hell yeah I'm absolutely loving this so far!

(+1)

great news then, I have more notes :]

Notes from session 4

- waking up (to ash and rust)

- simply ignore the existential dread overcoming you

- everyone’s internal clocks are fucked. Severely 

- the office(tm)

- the great revolutionary? Or the great traitor? More at eleven

[we almost derailed at the office tbh]

- too many key cards, so little time

- service corridor 

- pipe room

- makeshift Arar break room featuring: the foreshadowing crt

(And a Deltarune joke)

- made it to the next corridor

Accidentally walked the the door that shows you *the horrors*

- fox got shot

- eve drowned

- Bird crashed some nondescript aircraft 

- Lilith watched her child self and her dad perform an autopsy 

- ceaseless watcher

- they got better dw

Rest in the hallway [end]

same time next week I suppose

zum Ruhm unserer wunderbaren Nation!

為了我們輝煌帝國的長壽

(+1)

we're back with yet another set of sparknotes!!

Notes from session 5

- hanging out in the hallway outside the horrors

- actually trying to talk about any of the horrors[tm] 

- Eve checking on the scar fox got from getting courier 6’d

- in one of many horrid choices Lilith went into “The door that shows you the horrors + gestalt memories” and almost gets vivisected by a version of the gestalt she was built off. 

[She’s the first person here to actually get any persona damage!]

- Lilith has her first true glimpse of the ceaseless watcher, of whom her player warned her (not hyperbole in the slightest)

- Lilith gets a friendly fire citation

- fox is somehow playing fucking ANGRY BIRDS

Empire time

- Fox & bird go into the next room, which is apparently a kitchen.

- turns out those empire lads are quite sneaky 

- first new enemy of the campaign! Corrupted star units catalogued 

- combat lasted about four turns, which is a new record

 - Bird continues their trend of rolling abysmally at inopportune times.

- flare + corrupted star = the entire thing burning to ash apparently. Also there was a repair patch inside the other Star

- fucked up sneaking back to the others, more combat 

- Eve goes into the bathroom, her reflection changes to a gestalt, gets hit with a flashbang by that soldier from Fox’s memories. Got a patch of a flag

- the mirror is broken, showing a frozen over copy of the bathroom 

- that soldier’s still around here. Somewhere 

- showing Fox the flag from the guy that shot him in the head, in fact, was not enjoyable, mostly because it means it was in some way real

- the gang searches the storeroom (featuring the ceaseless watcher’s atomic shadow I guess)

- saying that the pantry is unkempt is putting it charitably. Not that it’s a sea of rot but a lot of stuff is decayed.

- Eve misses a point blank shot.

- Lilith stabs the corrupted Eule and gets a cleaver in her shoulder 

- Bird misses

- Fox puts the Eule down

- Eve stomps its skull in

- Lilith gets that point of persona back after hacking the corpse up

this was the most combat heavy session by far, a welcome surprise zum Ruhm unserer wunderbaren Nation!

Awesome! How are you feeling about the combat system so far? Anything jump out that seems off or could use tweaking?

most  problems I have are only relating to how I personally plan encounters, one thing that's slightly a nitpick is that reloading should probably be classed as a simple action, rather than a complex one, might help streamline things. this was the most combat heavy session yet, but there weren't too many problems. I guess it's more accurate to say "not as many problems as I was expecting"

honestly, I'm tempted to try making some renders of the replikas I've been talking about in these Session logs, but I guess I could give some random notes on each of them if asked, it's whatever.

Gotcha. The primary reason I made reloading a complex action rather than a simple one is that I wanted people to pay attention to clip sizes. Kinda like having a "timer" in combat and encourage moments of "I need to reload, someone cover me" or just being very deliberate about positioning.

fair enough, also it's that time of the week again!

Notes from session 6

  • unsurprisingly, a pantry full of rotting food is not fucking enjoyable,
  • there's a freezer. why is it fucking MOVING??????
  • hey, Fox, go touch the moving Freezer,
  • hey look, there's a dnd campaign going on in the freezer- oh never mind it's meat,
  • unsurprisingly, opening the box of rotting meat? not a good smell, thank you for closing it, Bird.,
  • unless you're lilith, I guess.,
  • holy shit, Lilith actually comforting someone that isn't Eve? what did Bird do to get the special treatment? [second direct acknowledgment of the way we mostly use masculine pronouns both in and out of character when referring to Bird],
  • Eve finds the ashes of that Star from earlier,
  • Eve ALSO needs to stop taking point because she keeps nearly getting attacked. nearly got a bullet in her head,
  • you thought the Clinic would be normal? FOOL THAT YOU ARE, time travel! [on a technicality],
  • fish tank :],
  • Eve attempts to look up patient data, finds out there is/was a kid in her care- oh sweet jesus, it's a Blizzard,
  • inside is Lewis, an imperial. he's very confused as to why what he thinks are the cops are at a metropolitan gp clinic he works at. during a snow storm.,
  • "FYM it's 2018?????????" [I was intentionally vague about the dates],
  • come to this weird fictionalised version of Manitoba, we have: the dumbest fucking fire escape design on this plane of reality [like, you need to go up a staircase to get to the roof, but then there's a staircase down the side that ALSO connects to some high-rise building too like wtf],
  • Fox gets that leather jacket I promised their player a bit ago[session 2],
  • Eve ptsd flashbacks,
  • walking down the "street with too many yield signs",

[silent hill joke]

  • police station, everything is damp,
  • the red door,
  • WE'RE BACK IN THE FUCKING BUILDING AGAIN,
  • oh hey, it's a S.T.C.R. oh she's an asshole. [surprisingly, Zwei isn't dead yet.],

end of session

overall, this session dipped into some fun storytelling stuff for me personally, although I might try to avoid the one-off locations in the future,  Lewis though is sticking around [albeit older but yk]