I agree with what they said +1
KingOfBrick
Recent community posts
Upgrades unlock randomly, rich/bank types add too much suspicion without a proper way to clear it, when you branch out so far, auto steal determines the effectiveness of each node, it's way too overpriced later (10k+) considering it's twice as expensive as the steal rate upgrades, the milestone between each big increase ends up becoming way too high to reasonably achieve, leading each upgrade to be worthless just a drain of income. auto scan and scan efficiency are not beneficial upgrades as they prevent proper pathing, you'd normally want to have a low amount of branches with multiple nodes connecting into a singular node at each level, rather than have 4 nodes on one path, now you've restricted the access to those nodes for other paths, its strange that once unlocking a node you cannot select the path, this would immediately increase the viability of the game in later stages,
Summary: Steal rate, and Auto steal are too expensive, Scan range has little actual relevance yet is so expensive, Proxy servers are too slow and expensive considering the consequence of 100% suspicion is almost nothing. Autoscan and Scan Efficiency's drawbacks make them pointless since you cannot choose which path a node connects to. Make Nodes Connectable To Multiple Paths After Unlocked/In Range Change Scan Range To Node Range(For Paths) Make Proxy Servers Manage Suspicion Faster Or Decrease Suspicion Gained Per Node. Add Progress Meter, Add More Relevant Upgrades Earlier (Pre 10k/100k) Increase Auto Steal Rate Effect And Decrease Cost.
I wonder what type of motivation has sparked you to make such a conceited argument against me. Has it ever occurred to you that this is your opinion? the game may be better in your opinion, but I disagree. At this point you're just wasting my time, lets discuss my main problem with your argument. If I were to spend hours of time grinding a game to become level 100 only for it to be reset, yes I'd reconsider if this game is worth the time spent. You cant meet all your consumers wants, it's impossible. I Have Realised through reading your comment... That Not Once did you attempt to counterclaim against what I had wrote, devolving into using morals and ethics to persuade me rather than logic.
tl;dr You're weird for being hatefully motivated in this discussion over a video game.
There can never be true balance, there will always be a meta, once one thing is balanced a new strategy will appear. No matter what game you play this will always be the case. I hate the idea of working for cosmetics, It seems very lackluster to me, as someone who doesn't hunt for achievements I don't see a point in going for them, unless it's a fixation someone has they provide no value, I will still never budge on the idea to make achievements worthless it would also devalue the time I've already spent unlocking these. Now you typically don't see much meta progression in auto battlers these days, it's an interesting change, not only to mention that lectvs made the game this way!!! ---Edit Addressing your point regarding ranked with fewer players in the matchmaking. This would make building against a specific player's build meta... if you see where I'm going with this. It influences the balance of the game, but having different specialized game modes to play wouldn't be bad overall.
As a professional winner I disagree, Taking away the content from achievements ruins the core idea of the game. It was Contrived in this way to make the game more unique in the Autobattler Genre, My second point is that the unlocks don't inherently break the balance of the game, most of the unlocks are purely for fun as they are underpowered purely for casual play. This game is balanced to fit more towards casual play than not, this is the reason why I'm okay with achievements locking balls, it also diversifies playstyles encouraging players to try new builds. I see this as a complete positive gameplay mechanic. Opinions? --Edit, A ranked mode would become very stale and generic it isn't fitting for this game. You would only see snowball leach, or necromancer splitball, with the occasional King ball. And that contradicts the diverse options in the game aswell as halfing the current playerbase into casual and ranked players.
I always lose to people who have insane stats, with no diverse builds, Ex: snowball, splinter, martyr but it's 14 rounds in.
It makes me reluctant to go anything but snowball since it's the most reliable way to win being the easiest to scale stats with.
-Edit After using snowball ran a 1 loss full clear no draw run almost perfect, but second to last enemy had 15/19 ball

