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A jam submission

Time CollectorView game page

Game for IGJ2022
Submitted by adsaf — 8 days, 21 hours before the deadline
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Time Collector's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jams theme)#122.9483.705
Fun (Overall enjoyment)#172.1522.705
Uniqueness (Originality of the game)#172.2422.818
Balance (Speed of the game)#171.7362.182
Overall#172.2692.852

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Interesting. I would say this is like a prototype? You get to the end of the research tree really fast and it seems like rebirthing doesn't do anything regarding unlocking new content. I rebirthed twice but it was just the same run but faster.

Fun: 3/5

Enjoyed it, wish it was longer. I felt like a lot of the upgrades didn't really do anything though.

Balance: 1/5

Balancing of the game seems to make everything fall apart. You just get stock market and then you can get literally infinite money. The stock price isn't random it just fluctuates from 20-60 so with every fluctuation you 3x your money forever. And then manipulation causes that to go to 1, which means you can 60x-100x your money. Anyway after that you get extremely fast research speed and then you research everything.

Additionally, I'm not sure if this is a balancing problem or a me problem but I never used the green or blue upgrades. I just used red until I had like 4 months banked and then I could stop using anything. (Until I wanted to die, then I used amplified red to die fast)

Uniqueness: 5/5

I would say this is a pretty unique TMT game. The upgrade/merging/stuff was pretty cool even if I never used the other two.

Theme: 5/5

Currently I'm at just under 100k genomes with at least one of each genome upgrade I've seen. It is fun in the beginning until you realize every upgrade other than speed is next to useless. The game also caused my hands to start to hurt through the monotony of merging all the speeds needed to die.

The other upgrades do have minimal use at the far end game where you use a singular efficiency to stay alive and you use one or two runs of stocks to make money, then just blast through with speeds to make a bunch of genomes. The game also seems to have quite a few errors like the bonus genome choices never showing up, a whole upgrade in research mentioning that it unlocks merging, when it actually unlocks amplifying, and efficiency being way too powerful (at least I believe this is an error because it just skyrockets in power from level 3 to level 4 to such an insane degree).

On the uniqueness front, while the genome system is unique in that it rewards you with being unable to buy upgrades and the choice of stocks being time-based instead of random (love this by the way, any game with stocks should do it this way), the game as a whole plays fairly similar to other time loop games.

As a whole, it was a fun enough time, but physically painful gameplay and horrid balancing really dragged the game down.

It was fun to play I enjoyed the game, It seems upgrades that decrease or increase life span aren't implemented yet, and there is a bug where it stops you from generating bottled time.

Developer

They should be, There's just limit of 50 years to prevent insta death. Regarding bug: what have you done before encountering this bug? 

(+1)

I believe the bug is caused by amplifying. I had it happen after I amplified a tier 3 red upgrade and then my production went to 0 and I had to hard reset - even after stopping the amplify/destroying it

+1

Submitted

Great entry! It was a bit hard to see the text with the small font and dark colours but I loved the trade off between upgrades and condensing your time but not letting it tick too much to the end of your life!

Developer (2 edits) (+1)

Spoiler: Death is a part of game. Let's say it's some kind of prestige mechanic