Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

KIM ROYAL

42
Posts
21
Followers
59
Following
A member registered Feb 01, 2017 · View creator page →

Creator of

Recent community posts

NEW GAME

1. People don't like DRM

2. You don't actually get that much more reach from Steam and Epic. This isn't the early 2010s where simply publishing on Steam was guaranteed to make an indie game more successful. There is so much on the platforms that many users will simply never see, or outright ignore, a lot of games.

Was part of the OST Jam's rules.

Chaos, chaos! Thanks!!

(1 edit)

Thanks! The SNES was actually very similar to the GBA and DS in a lot of ways - though obviously by the time the DS came out about a decade and a half had passed so even a relatively cheap handheld could have a bit more audio fidelity and working memory. The DS actually had two CPUs - one of those is basically just the one CPU the GBA used except even faster, and usually dedicated entirely to playing music and SFX! But yeah to get back on topic, the way sound was stored and played back was very very similar, so really good observation!

Thanks! It was tough to figure out but turned out well.

Thank you so much! That song is seared into my brain from being an impressionable 5 year old, and I made sure to throw in the grind synth lead from it towards the end of the cover. I'm glad I could properly translate BIG SHOT to the style, too!

Thank you so much!

That intro is really cool - ominous and vast, but not threatening. Feels a lot like the emotions Minecraft first gives off before you get to know it and it's this huge, mysterious, otherworldly game. The whole song carries that vastness with it. All of that going into the huge buildup that's immediately reduced to nothing, before the song then becomes a little more inviting and familiar. What you were going for lands hits perfectly. Great work!

(1 edit)

Wow this is awesome! The melody is so Risk of Rain style, and obviously the instruments take inspiration from Portal but I love how your own personality shines through in the piece as well.

Fantastic choice of song, and an equally fantastic remix! Great instrument choices, and it really conveys that beautiful yet mysterious feeling. I love the change in tone and instrumentation when it gets to the Zacian / Zamazenta motif. Really cool, good job!

Thank you so much! Glad you enjoyed

Thanks so much! I haven't been using headphones and finally got a pair earlier in the week, so I was really happy to actually be able to do weird panning.

Cool track, very bassy and spooky. Very heavy side-chaining on the kick, but that gave it a cool flow.

Oh these sound choices are really cool. The percussion is so heavy, and the instrumentation is so weird but in a way that really fits the song. Great choice of game, too! I also really like the flipping between textures, it's a fun way to shake up the song.

The first track here is really exciting, captures the energy really well. Tubelectric has a really fun atmosphere that I found myself getting lost in, very good use of filtering and layering. Boss sets a good stage, just like the first track, and really feels like it'd be the backdrop to a challenging fight. Solid work!

Wonderful use of texture here! The guitars fit great with everything else, though you wouldn't expect them to at first. It all adds up to a really great sense of atmosphere.

I feel like I'm about to boot up a game that will irreversibly change the trajectory of my life and interests. This one has a really fun progression, going from quite mysterious to bold and bombastic. I can almost see the title crawl if I close my eyes while listening to this. Great stuff!

I AM GOING TO EAT [[burger.jpeg]]

certified amen break moment

I absolutely love how this sounds. You've done a really great job at making this sound varied, and the sound design here is pretty cool.

(2 edits)

Storm King is very menacing, I love the timbres you chose for this one, and the way it ebbs and flows in intensity throughout the piece.

Flamelurker feels like a great way to expand on that intensity, it almost feels like a march towards certain death. The glitchy stuttering really adds to the feeling of something being wrong and is a great way to crescendo the piece without adding even more aggressive instrumentation on top.

Maiden Astraea is pretty much the opposite - it's a really nice break from the chaos, and really beautiful without sacrificing the interesting texture palette you've chosen.

Penetrator feels threatening without feeling like it's retreading territory you already covered with the other pieces. I really like the way it links into the previous track by using the stuttering to work as a through line even though they're otherwise quite different.

Maiden in Black is a wonderful way to end off this cover. I love how droning and melancholic it is. This one really feels like something you could hear in Portal 2 (or FEZ near the end), it's fantastically ambient and inhuman.

Really great work! I absolutely loved everything you made here.

Cute game! I really like the idea, and the gameplay is pretty fun. I feel like it ramps up in difficulty a little bit quickly, though, so it got kind of hard to keep up since I was using a trackpad LOL

Ha, yeah, there's definitely a lacking amount of ability to track who's answered what. We were going to have a way to check them, but sadly ran out of time. I might try to fit it in !!

Thank you so much!!! I'm so glad that the dialogue seems to have landed where it needs to :D

So cute!!! I absolutely loved the art, and the writing was really sweet as well. Great job getting the branching story working, too!

Really beautiful game, I absolutely loved the theme and it evoked a really warm, sentimental feeling. My literal only gripe was that the dialogue options could only be selected with a mouse, but other than that this was really sweet. Great job!

(1 edit)

Hi there, thanks for the thoughts!!! I definitely think maybe the questions could be a little hard to understand if you're not a native speaker (they do also purposefully have weird grammar), so I'm sorry about that! Also, I just released the new patch so hopefully it should be a bit clearer what you're meant to do.

Known bug in this version is that if you press "Sacrifice" you can't actually measure whether you did well or not, because the dialogue was broken and I didn't have time to fix it. I'm very sorry!

thanks so much for all your hard sewer work!!! crossing my fingers that Sewer Rave: Resewered can be worked on comfortably by you soon

This build unfortunately has a bug that means it's impossible to beat Level 3 :( Sorry! It's not the rules to update the game (and I actually couldn't even if I wanted to...) but I do have an updated version of the game that I can make available when I figure out what the best way to do that would be

Please tell the goose that I love him

EXCELLENT WORK THIS IS A VERY GOOD TEXT EDITOR
(I WROTE THIS COMMENT IN IT AND THEN PASTED IT IN I AM HAVING A LOT OF FUN HAHA!!!)

Thanks a ton for the feedback! (It makes me happy to know people liked the music, and I'm sure it's ditto for the others on the various other aspects of the game)

It is a shame we couldn't nail that sweet spot of game flow before the jam ended, but we're all totally up for refining it post-jam and getting it to a level that meets the amount of polish we want while working on what it's currently a little lacking in, i.e. giving it a bit more visual feedback and making it easier to tell what is / will happen, so the player has time to react.

Thanks a ton, there's definitely a lot of room to build up from!

That's a valid concern to have, I suppose at the end of the day it's a matter of integrity. A few people worked on this though, so I don't think any one of us would particularly want to void it for the rest.

this reminds me of my good ol days back on the farm, very cool!