Thanks!
Killer M. Creations
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Wave files tend to be pretty large and would it being a two minute loop I think is just too big. So the desktop version was loading it fine but with the limited memory usage in HTML it wasn’t loading. Button developer tools. It was confusing because everything was failing to load so it was hard to pinpoint it.
The Desktop build works it's just the HTML export causing issues. I tried putting some debug in for Chrome Browser but it just giving the same error as on the main screen. This is the only other error before the one i posted "
tmp_js_export.js:467 Cannot enlarge memory, requested 3408891904 bytes, but the limit is 2147483648 bytes!
First 3D game, and all my exports to HTML keep throwing a “Memory Access Out of Bounds” error. I've been trying for the past 3 hours and can't seem to resolve the issue. So, if anyone has suggestions that Google, multiple videos, or online can't suggest, I'm all ears.
Using Godot 4.6 HTLM export
- I have tried messing with rendering settings
- Modifying export
- downgrading to Godot4.5
- And a bunch of other toggling
Upgraded 4.7.1 and still no change...
Yeah, we are tracking the ice cream note, see the game page bug section, but thanks for letting us know. The side doors could've used a bit of ground markings or a rug to make it clear they were there for sure. Also, every door and cabinet would be accessible, but time got away from us, and we wanted the game loop to be completed. I appreciate the detailed reply and thorough playing. Good luck in this jam!













