Thank you for the kind words!
Killer M. Creations
Creator of
Recent community posts
The game is great, but it's hard to understand all the hints. I had two bugs happen; one is that the item description stayed up until the next time he arrived, and I think the second one is the waves, unless I somehow got unlucky in my second playthrough and an entire day was demons. Either way, I loved the game and the play loop. Good job
Fair points on art. I wanted the real world to feel dark and edgy, while the mindscape felt rounded and dreamy. This way, the player knew it was a new world. For game continuity, looking at it now, I could've tried to blend the elements better, even if they were different, but good points. I did have a moon in each one too to try and bridge that gap, but I covered up the window with the dialog box in the game hahaha. Quite a few comments made by other devs below might help you with 5.2 if you wish to finish the game. Either way, I appreciate you coming over and playing my game. Thanks!
The game's movement is great, and I really liked the characters. The W and S keys should've been mapped to UI_up and down settings; that way, you can also use those on the main menu. I agree with the devs below to just combine up and e for interactions. Otherwise, cool entry and good work pulling it together for the jam.
My biggest critique is that I wish you had distinguished enemies with more health from others. Could've changed the glow sprite pattern or used different pupils. Just wish there was something. Overall, great art and very cool vibe and color choice. I appreciate you stuck to the same two colors throughout. Great job dev
Yeah, I can say I would definitely never make a game without a game engine, so my hats off to you and your first submitted game too. The game had a ton of bugs on my end. I tried using Edge and Firefox, so that might be why, but crops froze at certain points and never transitioned, and the music skipped a bunch. The game has a ton of room for improvement, so I wish you all the best, dev.
Yeah, the hitbox was originally bigger but had to be shrunk to get past. In a comment below, I explained that I wanted to modify the speed or jump, but that would've changed how other levels played. I tried shrinking the hands, but it didn't give the same impact. So I settled for a large arm with a somewhat centered smaller hitbox. Thanks for playing my game and the feedback!












