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Killer M. Creations

170
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A member registered Nov 12, 2025 · View creator page →

Creator of

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Thanks!

Yeah, I tried to put that down in the description to warn people, but I'm glad you liked the game. 

True Homie

yeah I put that in the bug section after modifying the render options for html the shadows got way to dark compared to the desktop version. Glad to see you in this jam too! Thanks for playing 

Played your game since it was similar idea to mine. I really like the eating motion. Good job. 

Yeah, I had to ditch a lot of things on my list to get my HTML export to work, especially since I lost a day to bad weather in the area. What can you do? 

yeah no worries about the criticism. It’s my first 3d game and only worked on it for one day so it needs a lot of polish, but thanks for playing man. 

Wave files tend to be pretty large and would it being a two minute loop I think is just too big. So the desktop version was loading it fine but with the limited memory usage in HTML it wasn’t loading. Button developer tools. It was confusing because everything was failing to load so it was hard to pinpoint it.

Thanks for the quick idea. Between this and using the Developer Tools in the browser, I found it was the main music, so I'm just gonna switch it to game music and call it. 

I found it. It was the main menu music... Here I thought it was Kenny's models or skybox that was causing the issues. 

The Desktop build works it's just the HTML export causing issues. I tried putting some debug in for Chrome Browser but it just giving the same error as on the main screen. This is the only other error before the one i posted "

tmp_js_export.js:467 Cannot enlarge memory, requested 3408891904 bytes, but the limit is 2147483648 bytes!

Applied 4.7.1 and got a new error: "Aborted(Stack overflow! Stack cookie has been overwritten at 0x005fe910, expected hex dwords 0x89BACDFE and 0x2135467, but received 0xbea7054e 0xbe9f313e)" 

Its something I guess

(2 edits)

First 3D game, and all my exports to HTML keep throwing a “Memory Access Out of Bounds” error. I've been trying for the past 3 hours and can't seem to resolve the issue. So, if anyone has suggestions that Google, multiple videos, or online can't suggest, I'm all ears. 

Using Godot 4.6 HTLM export

  • I have tried messing with rendering settings 
  • Modifying export
  • downgrading to Godot4.5
  • And a bunch of other toggling

Upgraded 4.7.1 and still no change...

Yeah, for sure. I should’ve added in more. Checks on decision decisions like a yes are you sure you want to move on. But that is why I like making all of these games and learning different. Refine for future games.

Noted. Thanks for playing our game!

I really liked the art style choice. Good Job. 

I agree but I’m  just glad we got something together for everyone to play. Appreciate the comment and playing 

A lot of the zones were not blocked in right away, as I was in the black a lot. I think you implemented the limitation better than most of the games I have played so far, it just needs quite a bit of polish, but great entry for a solo submission! 

Took me forever to figure out how to dig, and the edges of the map could use some polish, but overall, good job on the game. 

thanks for playing and leaving a comment! 

Yeah, we are tracking the ice cream note, see the game page bug section, but thanks for letting us know. The side doors could've used a bit of ground markings or a rug to make it clear they were there for sure. Also, every door and cabinet would be accessible, but time got away from us, and we wanted the game loop to be completed. I appreciate the detailed reply and thorough playing. Good luck in this jam!

It wouldn't do anything. I had to sit there with my hunger lol 

Very unique, but definitely not a game I want to play before I've had my coffee. The math brain hadn't turned on yet. Good job 

The music is a bit jarring on the ears in the main menu, but I liked the idea of the games. The game froze when the small coconut appeared, and time just ran out for the remaining 45 seconds. Otherwise good game team!

Thanks for playing. The shell collecting idea was our Composer, Nat. 

Thanks, Ion and Nat, who worked really hard up to the deadline to provide what you see. I'm sure they will be delighted by your comment. Thanks for playing! 

Roommates, what can you do? lol 

I already have a composer, but if you'd like to do the Sound Effects for the team as the Sound Designer. Message me on Discord if you're interested. @ killermniko

Would you want to join my team we need an artist?

Would you be interested in teaming up?  discord killermniko

Sent a friend request if you are still looking for a team

yeah the respawn needs some TLC. I appreciate the nice words and playing the game. 

Really neat game. I think I ran into a weird bug where my screen stayed purple after dying. Otherwise, good job and cool mechanics. 

shame I was truly interested in doing a bit of everything and collaborating on code. Would’ve responded faster but finishing wrapping up GWJ93 atm. I will say yes on the stipulation I’m not the only artist.  

I just wasn’t getting triple dice like he was. So I’d have like 1600 points but could match him getting three ones  2 hands in a row 

I feel like I'm missing something as the first dude gets 2000+ points each game, and I couldn't match that. My bounty became negative money. I like the sounds and the feel of the game, though. 

I should have mentioned it, but are you coding in Godot? 

See, and I had a Sword Icon I never used, and all I would have had to do is change it on each button or just in global script. Ughh, such a good idea, I should have thought about it when working on the tutorial bit on Sunday morning while fixing bugs. Thanks for playing though! 

Ah, thanks for giving my game a play too. Yeah, I was halfway through drawing a minotaur, but never finished it on Saturday. What can you do though.

The Harpy can only do damage upon rolling a 3 at that point, but it's part of the strategy. I initially had the damage higher, but my tester couldn't beat them once, so I dropped it by 2 points. Thanks for playing my game. I really enjoyed yours too!