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Killer M. Creations

138
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4
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10
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A member registered Nov 12, 2025 · View creator page →

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Really neat game. I think I ran into a weird bug where my screen stayed purple after dying. Otherwise, good job and cool mechanics. 

shame I was truly interested in doing a bit of everything and collaborating on code. Would’ve responded faster but finishing wrapping up GWJ93 atm. I will say yes on the stipulation I’m not the only artist.  

I just wasn’t getting triple dice like he was. So I’d have like 1600 points but could match him getting three ones  2 hands in a row 

I feel like I'm missing something as the first dude gets 2000+ points each game, and I couldn't match that. My bounty became negative money. I like the sounds and the feel of the game, though. 

I should have mentioned it, but are you coding in Godot? 

See, and I had a Sword Icon I never used, and all I would have had to do is change it on each button or just in global script. Ughh, such a good idea, I should have thought about it when working on the tutorial bit on Sunday morning while fixing bugs. Thanks for playing though! 

Ah, thanks for giving my game a play too. Yeah, I was halfway through drawing a minotaur, but never finished it on Saturday. What can you do though.

The Harpy can only do damage upon rolling a 3 at that point, but it's part of the strategy. I initially had the damage higher, but my tester couldn't beat them once, so I dropped it by 2 points. Thanks for playing my game. I really enjoyed yours too! 

Ah, no, that would have been such an easy fix by resetting the player coordinates to a global variable. I broke that, fixing an issue with respawning to town, resetting you back to viper like an hour before submission. Haha, oh well, thanks for letting me know. Thanks for the great feedback and for playing the game! 

First, it was a very eye-catching and neat fishing game. The two things I would fix are the text on one screen, where it says " tell your mom and the text overlaps the score. Second, if the Main menu button doesn't work, I'd just hide it. Very cute game, and I think it's a great take on the theme and wildcard. 

I think the map could have used some boundaries, and not all the characters showed names. I think it's very original and shows quite a few different skill sets. It was an interesting mystery. 

In real life, I can't walk and chew bubble gum. In this game, I can't dodge bombs and cacti. The game played smoothly. I could tell you've been in a few game jams. The small things, like particle effects and sound effects, made the gameplay enjoyable. Good job dev! 

I think you did a great job on the game. I really liked the cut scenes and credits. 

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Kinda burnt out on the solo dev train and want to just join an experienced team for this jam. I'm an experienced game dev, and you can check my profile for the past few jams I've been in. I'm best at coding in Godot, 2d art, and design.  My time zone is UTC -7. 

I think if I finished a few more monster art I could of just rotated the roster through. Thanks for the kind words and for playing!

Using the scythe is rough. But otherwise, good game and good job on replay ability. 

I killed at least half my team myself :(  but I enjoyed the art style and the originality. A very well-polished game. 

Tried on Edge and Chrome and the game was unplayable. 

I did think about adding a information bubble when you hover over a inventory button, but scrapped it for time so I could finish the game loop. Thanks for checking out the game! 

thanks I appreciate it

The towel roll just goes the entire time, so on my second playthrough, I avoided it. The game was pretty good. GJ.

Can't fathom how you got all this done in the time frame by yourself, but good job. I think the late game needs some balancing, but otherwise, a 10/10 game. I hope this gets you the win. 

Ran into issues when I pressed ESC key and could no longer use the mouse in game. Also couldn't figure out how to undo directions once chosen. Cool aesthetic though and way to be creative with the theme. 

Definitely needs some testing, but it's a great concept, and the game comes together quite well. 

Good job on the bar, wish you got to do more.

The game crashed my Edge and Chrome browsers on a Windows Workstation. 

The fighting was a bit rough. The robot-looking thing got hit with almost 50 spells and never died. I was only able to kill it once, when I was shoved into a collision zone and couldn't get out. Tried playing a second time, and a similar thing happened with the trail to the top right. I like the text boxes and character art. Wish the world's tileset were more distinguishable, but overall, a good submission. 

I appreciate the feedback there is actually 23 different events and on average 4 to 6 outcomes per event. 

more so topics that certain countries might not feel a younger crowd addressing, but should it be okay , I think so. I just don’t run any countries lol. 

I would suggest making the movement more grid-based, as some things didn't line up right, but overall, it's a cool game and concept. 

I would suggest making the movement more grid-based, as some things didn't line up right, but overall, it's a cool game and concept. 

As soon as you figure out the potion combinations, it gets easier. I'm glad you at least gave it a try. Thanks for playing! 

Nice game. I think I would've been lost without your notes on the page. It would've been more art to make, but having posters on the wall of actions would be cool. Kinda like how you had on the table where to sell potions. My game froze twice in the listings screen, so you might want to look into that, too. Otherwise, it was a fun and well-thought-out game. Great Job! 

 

I like that the gameplay is smooth, and the mechanics are polished. Good job.

I like that the gameplay is smooth, and the mechanics are polished. Good job.

Thanks for playing! 

Thanks. I felt there were almost too many buttons at times, but I'm glad I worked out the focus navigation issues. With so many buttons appearing and disappearing, it got a bit out of hand.

So quite a few bugs, couldn't brew teas, got stuck on enemies, got stuck in between the trees, got stuck between the tree and the river, and the music kept spiking in and out (at the bottom of the map nothing had sounds). All this to say, you picked some good art assets and UI elements that worked well together, and with some game testing, it would be such a neat game. As a solo dev I think you did great job. Keep up the good work! 

I think you could've made a simpler level 1 to get people used to the game first, but the two levels were fun. Good job team 

I liked the idea of a Tetris game turned potion making