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Killer M. Creations

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A member registered Nov 12, 2025 · View creator page →

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Thank you for the kind words! 

Appreciate it!

Nice to see another platformer like mine. Good Job Dev I enjoyed the use of the boxes. 

The game is great, but it's hard to understand all the hints. I had two bugs happen; one is that the item description stayed up until the next time he arrived, and I think the second one is the waves, unless I somehow got unlucky in my second playthrough and an entire day was demons. Either way, I loved the game and the play loop. Good job

Very cozy incremental game. I would've liked some more animations and stuff similar to the flames, but it was a very cute game. Good job Dev

Thanks!

Thanks, I really wanted to introduce mechanics without overwhelming the player by using dual levels. I appreciate you playing!

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Fair points on art. I wanted the real world to feel dark and edgy, while the mindscape felt rounded and dreamy. This way, the player knew it was a new world. For game continuity, looking at it now, I could've tried to blend the elements better, even if they were different, but good points. I did have a moon in each one too to try and bridge that gap, but I covered up the window with the dialog box in the game hahaha. Quite a few comments made by other devs below might help you with 5.2 if you wish to finish the game. Either way, I appreciate you coming over and playing my game. Thanks! 

yeah it did I’m so jealous of the 89% guy below me lol 

Just coming in here with all the compliments but I appreciate it and I know my composer does too. A lot of choices for the game was a collaboration down to even the colors. I’m just glad people are enjoying it! 

Nah it’s just all tricks with a little bit of skill. I’m glad you liked the game. Titles are all hints so for level seven it’s “Lucky” number. 

hint: “Lucky Number” but thanks for playing! 

Such a strange and weird game. I really like the art. Good job on the submission 

I ditto what a lot of the other devs said about attack patterns and stuff, but I really did the art and shading. Good job! 

I liked the art a lot. I kept getting white lines only at the top, which kept my percentage low... 

I think some BGM would've been great. Good job on completing the game loop! 

thanks for always checking out the jam games . I appreciate it 

if you open the font file in a font editor online, you can clean up the numbers that are hard to see. I’ve had to do this for certain fonts that made my fours look like nines. 

I don’t think we will be doing small scale art assets so probably not a pixel artist.

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Looking for a 2D artist who can do backgrounds or animations.  The team already consists of an artist, composer, programmer, and me, who does a bit of everything. The current artist wants to focus on character design, so I'm looking for someone to help with other major art pieces. 

The game's movement is great, and I really liked the characters. The W and S  keys should've been mapped to UI_up and down settings; that way, you can also use those on the main menu. I agree with the devs below to just combine up and e for interactions. Otherwise, cool entry and good work pulling it together for the jam.

My biggest critique is that I wish you had distinguished enemies with more health from others. Could've changed the glow sprite pattern or used different pupils. Just wish there was something. Overall, great art and very cool vibe and color choice. I appreciate you stuck to the same two colors throughout. Great job dev

Appreciate the feedback! I chos e not to add those and other elements, such as double jumps and dashes, to focus more on level design and concepts and to make it more like other rage games I've seen online. Fair remarks though

When you have no rhythm, this game becomes a nightmare, and my adhd brain can't remember when a beat changes. Level 3 took me longer than I care to admit... anywho, the art is great and gives old Game Boy vibes in the towns. Just exploring the levels alone is very cool. Great entry

It doesn't violate the game jam, but I wish you had stuck to two colors throughout. I think the animations, combined with the sounds, were really great. Could've used a bit more easing into the game, but overall great game and cool to see you come back from last jam. 

Yeah, I can say I would definitely never make a game without a game engine, so my hats off to you and your first submitted game too. The game had a ton of bugs on my end. I tried using Edge and Firefox, so that might be why, but crops froze at certain points and never transitioned, and the music skipped a bunch. The game has a ton of room for improvement, so I wish you all the best, dev. 

Art is fantastic! The skeletons were somehow kicking on their own at some point, so I stopped defending the foot and lost after one came in on a diagonal? Either way, super cute game, and I want to say that it came out really well. Good job!

The sound effects were so funny, but the eyelashes on the closing eye were so detailed and were my favorite. Great entry! 

Thanks, I put a lot of work into each level, feeling different, and days into the art, so I'm really glad you like it. Boss Battle and music are also my favorite!

Best compliment a game can receive!

Wonderful Art. Super Jealous I can't do art like this, but overall, a cute game. Had issues with the "E" key not opening windows, so for many I was making multiple passes. Great music and style choices. Good job all round to the team.

I think it's a very cool game loop. I think the art could be better, but I really enjoyed using the spears, and the SFX were good choices. Good job, Dev! 

Liked the color usage. I didn't go full screen at first and didn't realize it counted the stars. Cute game. Good job dev! 

Not a fan of the text for numbers I had to go full screen to see them clearly, but besides that I enjoyed the game. 

I feel that if the game also had a guiding system for direction, like the dev below said, it would make the enemies more engaging, but I enjoyed it, and I can say I win. 

Yeah, the hitbox was originally bigger but had to be shrunk to get past. In a comment below, I explained that I wanted to modify the speed or jump, but that would've changed how other levels played. I tried shrinking the hands, but it didn't give the same impact. So I settled for a large arm with a somewhat centered smaller hitbox. Thanks for playing my game and the feedback! 

It would do interactions just never allowed me to pull dust. 

Is that why some people experience this issue and I didn’t? It was the particle effect? I honestly didn’t know but that makes sense. I will do a deep dive on that this evening. Thanks! 

Very fun game. I only got to 4/5 shards, as I felt my guy was too fat and couldn't stay in the 32x23 corner. But otherwise, cool concept using just two colors. Good job!

The randomness of objects really made some of the objectives hard. I had to wait almost a minute before an object came at the certain height needed to get to the next part. I think you nailed a vibe for the game between sounds and music. Good Job!