The towel roll just goes the entire time, so on my second playthrough, I avoided it. The game was pretty good. GJ.
Killer M. Creations
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The fighting was a bit rough. The robot-looking thing got hit with almost 50 spells and never died. I was only able to kill it once, when I was shoved into a collision zone and couldn't get out. Tried playing a second time, and a similar thing happened with the trail to the top right. I like the text boxes and character art. Wish the world's tileset were more distinguishable, but overall, a good submission.
Nice game. I think I would've been lost without your notes on the page. It would've been more art to make, but having posters on the wall of actions would be cool. Kinda like how you had on the table where to sell potions. My game froze twice in the listings screen, so you might want to look into that, too. Otherwise, it was a fun and well-thought-out game. Great Job!
So quite a few bugs, couldn't brew teas, got stuck on enemies, got stuck in between the trees, got stuck between the tree and the river, and the music kept spiking in and out (at the bottom of the map nothing had sounds). All this to say, you picked some good art assets and UI elements that worked well together, and with some game testing, it would be such a neat game. As a solo dev I think you did great job. Keep up the good work!
It was an interesting game, and I liked the play on words. I thought that the decimal point would affect more than it did. The only two things I'd suggest to fix are the speaker icon, which didn't render well, and the text changing size so much in-game, but that's more of a me problem. Otherwise, good submission, and keep it up!
I think the game fits the theme well, but there were a lot of mechanics that needed to be ironed out through extensive testing. In my little playthrough, I ran into many floor areas where you get perma-stuck. The combat is not great, as skeletons can hit way outside their zone compared to your hit box. You need to prevent players from going left in new loaded areas, as they disappear into the void, and I'd say tweak the text in dialog scenes. Overall, I see a lot done for one person, and I'm greatly impressed. Keep up the good work and good luck.







