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Killer M. Creations

118
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3
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9
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6
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A member registered Nov 12, 2025 · View creator page →

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The towel roll just goes the entire time, so on my second playthrough, I avoided it. The game was pretty good. GJ.

Can't fathom how you got all this done in the time frame by yourself, but good job. I think the late game needs some balancing, but otherwise, a 10/10 game. I hope this gets you the win. 

Ran into issues when I pressed ESC key and could no longer use the mouse in game. Also couldn't figure out how to undo directions once chosen. Cool aesthetic though and way to be creative with the theme. 

Definitely needs some testing, but it's a great concept, and the game comes together quite well. 

Good job on the bar, wish you got to do more.

The game crashed my Edge and Chrome browsers on a Windows Workstation. 

The fighting was a bit rough. The robot-looking thing got hit with almost 50 spells and never died. I was only able to kill it once, when I was shoved into a collision zone and couldn't get out. Tried playing a second time, and a similar thing happened with the trail to the top right. I like the text boxes and character art. Wish the world's tileset were more distinguishable, but overall, a good submission. 

I appreciate the feedback there is actually 23 different events and on average 4 to 6 outcomes per event. 

more so topics that certain countries might not feel a younger crowd addressing, but should it be okay , I think so. I just don’t run any countries lol. 

I would suggest making the movement more grid-based, as some things didn't line up right, but overall, it's a cool game and concept. 

I would suggest making the movement more grid-based, as some things didn't line up right, but overall, it's a cool game and concept. 

As soon as you figure out the potion combinations, it gets easier. I'm glad you at least gave it a try. Thanks for playing! 

Nice game. I think I would've been lost without your notes on the page. It would've been more art to make, but having posters on the wall of actions would be cool. Kinda like how you had on the table where to sell potions. My game froze twice in the listings screen, so you might want to look into that, too. Otherwise, it was a fun and well-thought-out game. Great Job! 

 

I like that the gameplay is smooth, and the mechanics are polished. Good job.

I like that the gameplay is smooth, and the mechanics are polished. Good job.

Thanks for playing! 

Thanks. I felt there were almost too many buttons at times, but I'm glad I worked out the focus navigation issues. With so many buttons appearing and disappearing, it got a bit out of hand.

So quite a few bugs, couldn't brew teas, got stuck on enemies, got stuck in between the trees, got stuck between the tree and the river, and the music kept spiking in and out (at the bottom of the map nothing had sounds). All this to say, you picked some good art assets and UI elements that worked well together, and with some game testing, it would be such a neat game. As a solo dev I think you did great job. Keep up the good work! 

I think you could've made a simpler level 1 to get people used to the game first, but the two levels were fun. Good job team 

I liked the idea of a Tetris game turned potion making

Had issues picking stuff up. It would bounce off me or just pile around me. Took hitting the collect button a few times to actually pick it up. I sold enough to have like 20k in gold, realized I didn't need that much to win, but it was a neat game and very creative. Good job

Pretty tricky getting the honey back and could use some polish. Cute game though. Good job

Ran out of money by day 4, making the potions of the day for 3 days, but those potions never ended up purchased by a client after 10 days cycling through. Definitely needs some test-playing, but liked the art, and the game loop was really similar to mine. Good work, you two! 

Oh, the decisions we make.  Thanks for playing! 

I appreciate the compliment and thanks for playing. 

The information window appeared but then disappeared. I restarted the game and still couldn't see it. Without knowing the item type and strength, I couldn't figure out how to make a potion. Like the guy said below the art is pretty cool. 

Very weird little game. I feel some of the topics might not be PG-13, but I don't think anyone that young is in the Gamejam. Great artwork and concept. 

Very weird little game. I feel some of the topics might not be PG-13, but I don't think anyone that young is in the Gamejam. Great artwork and concept. 

Thanks, I appreciate you checking out the game so quickly.

Hope you enjoy the video! 


thanks yeah we need to polish things for sure, but thanks for playing the game and giving it a try. 

I think this game is very polished. Even with the jump acting up every now and then, it was great. Good job on the game. 

The Thomas case was confusing with the Secretary's picture and multiple names being used. Otherwise, the cases were interesting, and a lot was done for a jam. Good job. 

Good job on the game. The only feedback I have is that it takes forever in the later stages to figure out that the pieces are tied together for the bar. Some of the tied-together items don't make sense to me as a player. 

I think the game is interesting, but I have no context for any of the story. A simple splash screen or text box would have made it better, even if only for a jam. Good on the programming, it was clean mechanics from what I could tell. 

Did I win? Cause I couldn't do anything past the point below. 


The game needed a ton of testing to get all the mechanics right, but what can you do with only 7 days? Thanks for playing though!

Thanks! You can thank @Gie13our designer, for the concept. 

It was an interesting game, and I liked the play on words. I thought that the decimal point would affect more than it did. The only two things I'd suggest to fix are the speaker icon, which didn't render well, and the text changing size so much in-game, but that's more of a me problem. Otherwise, good submission, and keep it up!

I think the game fits the theme well, but there were a lot of mechanics that needed to be ironed out through extensive testing. In my little playthrough, I ran into many floor areas where you get perma-stuck. The combat is not great, as skeletons can hit way outside their zone compared to your hit box. You need to prevent players from going left in new loaded areas, as they disappear into the void, and I'd say tweak the text in dialog scenes. Overall, I see a lot done for one person, and I'm greatly impressed. Keep up the good work and good luck.