I think the game fits the theme well, but there were a lot of mechanics that needed to be ironed out through extensive testing. In my little playthrough, I ran into many floor areas where you get perma-stuck. The combat is not great, as skeletons can hit way outside their zone compared to your hit box. You need to prevent players from going left in new loaded areas, as they disappear into the void, and I'd say tweak the text in dialog scenes. Overall, I see a lot done for one person, and I'm greatly impressed. Keep up the good work and good luck.