So first, I want to address the Game Jam and your dev logs:
I will say the game is a lot to learn, as it's an extensive, turn-based combat game. Terry the Trainer was a great addition, as I'm glad he was there to show me the ropes. I can't say much about the inventory update, as I've never seen it before.
When you infer about a Main Quest, that means there will be Side Quests. As I feel it now, the game seems very linear. So, I think you will need to overhaul the gameplay to implement choice. Speaking of the quest, I do enjoy the new font and think the menu fonts were a good choice, with a touch of individuality (not using default godot text).
Overall, the devlogs were thorough and very informative. I'm glad you were able to implement your updates before the end of the jam.
Game feedback:
I liked the small details in the targeting UI for enemies and the way each slime has its own strengths and weaknesses. Made it feel like a low-stakes strategy RPG.
I think the scenes where the slimes move could be improved. The slime sprites should turn when moving down, and each new area felt like a copy and paste from the last area.
