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(+2)

So first, I want to address the Game Jam and your dev logs:

I will say the game is a lot to learn, as it's an extensive, turn-based combat game. Terry the Trainer was a great addition, as I'm glad he was there to show me the ropes. I can't say much about the inventory update, as I've never seen it before. 

When you infer about a Main Quest, that means there will be Side Quests. As I feel it now, the game seems very linear. So, I think you will need to overhaul the gameplay to implement choice. Speaking of the quest, I do enjoy the new font and think the menu fonts were a good choice, with a touch of individuality (not using default godot text). 

Overall, the devlogs were thorough and very informative. I'm glad you were able to implement your updates before the end of the jam.  

Game feedback:

I liked the small details in the targeting UI for enemies and the way each slime has its own strengths and weaknesses. Made it feel like a low-stakes strategy RPG. 

I think the scenes where the slimes move could be improved. The slime sprites should turn when moving down, and each new area felt like a copy and paste from the last area. 


Thanks for playing and the feedback.

I'm glad you liked the combat tutorial. It is still a work in progress, as there is so much to teach and we want it to not feel too overwhelming.

The Quest Log is a recent addition and more quests will be added in the future, including optional ones. The Quest Log will also be getting expanded to add progress bars and details of the quantities needed, along with optional goals. The overall game is fairly linear, but we do want to give the player more choices, especially as it has become more of an RPG as we have developed it and the story has grown.

The game art is currently being updated. We had been using public domain assets that lacked animations. We've been creating custom art to replace those, and will be continuing to expand the art to add additional animations and effects once the transition is done. The next update should be the first with all of that art replaced, allowing us to move onto the enhancements.

We currently have around 40 forest segments, and the next one is randomly picked. They are all pretty similar, and we will be working to make them more distinctive with the new art. As the game progresses, the terrain will also be changing as you move to different parts of the forest and then leave it.