I enjoyed this game and could see exactly what you were going for! It's clear that your main focus through development was the gameplay, and I think with a little more time in the oven this could be an addictive game. I think "beast forms" is a nice nod to Castlevania and vampire lore in general. The garlic as a weapon kept things light and funny. Really great job. Well done!
killacook93
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We do have a web build which is the exact same version as the windows build, we just didn't manage to build it in time for the deadline. Hopefully this works for you.
https://last-orders-gmtk.slowburn-studios.com/
Considering the fact that this is clearly an unfinished project, I was really impressed with how fun this was! I think you did a great job with the gameplay, it felt intense going through the level trying to take out the bad guys + save the hostages. The music was perfect for the game, and the dialogue I enjoyed immensely - reminded me of some classic 80s action movies. Not sure if there's a win screen, I managed to clear all the bad guys out and save the hostages, but I enjoyed it non the less.
There's a lot of potential in this idea. Great job!

Really loved the hand drawn art style with this one, the game itself from start to finish oozes personality and the aesthetics of the game itself feel really unique. I loved the menu music, and the UI visuals and SFX. The bomb mechanic was cool, as were the breakable objects. I would have liked to seen more being done with the bomb mechanic, although I appreciate the time limit with the jam. It feels like there is some hidden narrative going on, which I would like to see more of. There was a cinematic vibe when you set off the black ooze, it genuinely surprised me and felt intense because I went into the playthrough blind. So awesome job overall with all of that!
The only thing I didn't enjoy as much was the player controller, it is maybe by design for it to be fiddly to make it more difficult, but there are times when the performance dropped (I'm guessing to do with the breakable objects?) and it made it feel almost impossible to get myself out of certain situations. A couple of audio bugs here and there as well.
THAT being said, overall you did a great job with this in 4 days. Awesome art style, some cool music and a clear game objective + design. Keep working on it!
https://killacook93.itch.io/spinning-records-inc
Hey I'd appreciate some feedback on our cozy game :)

I went the Citrine route and made a boat load of cash! Balls to the wall spamming the gun against my own head somehow paid off in the end!
I was really impressed with the art and writing for this game. I'm not usually a big fan of VN style games but this one worked well because of the Russian roulette factor. I didn't play as all the characters so maybe one of those could do this but I felt a mechanic where you can spin the revolver cartridge would have added to the tension! Overall great work.
Well done!
This is an insanely good jam entry. I couldn't stop playing. The music and art are on point, fits the NES style perfectly. Pretty inspiring stuff!
I did find one bug, I accidentally got in front of the pink shield dude in one of the later levels, and I couldn't attack him as he constantly had his shield up. Stopped me from progressing and I forgot to save the password :(
Regardless, full marks from me.
I managed to get all the way through. Super engaging story and the first time I've played a text adventure like this. I used to love reading give yourself goosebumps back in the day so it was a nice throw back. It gives me a headache thinking about how you must have planned this game out. Really great job though, well done!
I think the overall feel of this game is super polished. The UI, art and audio really came together very well and I think your UI in particular is brilliant. The mini-map was a good choice and implemented really well. Like others have echoed, the only thing really I had trouble with was figuring out the controls. The camera felt a little off as well. Honestly though, a really impressive game to be made in such a short space of time. Fantastic job!
A lovely homage to paperboy! I suck at playing with keyboard and mouse so I found controlling the controls a little tricky. Other than that (which is entirely a skill issue on my part) I thought this was one of the best games I've played in the jam so far and has a really solid game loop. Really cool entry. Great job!
I really liked the atmosphere of this game, I think if you would have added audio it could have been creepy as hell. Proper jump scare when the zombies come at you in the basement! I had some difficulty understanding what I had to do, but I definitely appreciate what you were going for here. I managed to plant some of the seeds and get them to grow, I'm assuming the key seeds I can use to open locked doors? Still, I thought it was an interesting project, just needs a little explanation and some audio. Good job!
You can definitely see the potential in this game. I really liked the art style, the bug animations in particular were really nice. I liked how you had to search in the trees and rocks, some kind of visual change in them to make it obvious which ones you searched would be a good addition. Overall, nice little retro experience. I enjoyed it. Good job!
A lovely twist on Snake! The gameplay felt solid, I thought the UI at the start of the game was a good choice, I didn't read it properly the first time around and then I understood the game a lot better the second time. The visuals were nice, and there was a decent level of difficulty in moving through the castle bits. The audio track seemed to cut out after a little while, which is my only real criticism. Overall, really good job. Well done!
I loved the vibe of the game. The graphics in particular were really nice, including the duck animations for dashing! The gameplay felt challenging, I was getting my ass kicked alot! It probably would benefit from some kind of map, but I'm guessing it was by design to keep people a little lost. Really cool game, good job!











