What happens when Phasmaphobia meets Guess Who?
You get the Eidolist.
You didn't manage to get all the items in, but what you did felt cohesive and fit the overall theme of the game. Moving the lamps around was a nice little touch.
Each aspect of the game has a good level of polish, and I think you've done a great job of executing your idea for this rounds task. The art style was pretty, the audio fit the game and overall you ticked all the boxes. The game itself was easy to understand.
I think the only notes I have is it would maybe make things a little easier if you could check off what you had seen the different items do, which would make it easier to identify the ghosts, and maybe implement some kind of reward/punishment for guessing the ghosts incorrectly/correctly.
Still, an impressive entry. Well done!